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bool | IsCurrentCheckpoint (string _id) |
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void | Start () |
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void | Update () |
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void | SetCurrentCheckpoint (string _checkpoint, bool _openDialog=true) |
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void | SetCurrentCheckpoint (int _checkpoint, bool _openDialog=true) |
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void | CreateNewCheckpoint () |
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void | CreateNewCheckpoint (float _time, Vector2 _pos, string _name="") |
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void | CreateGhostCheckpoints () |
| | Recreates all the event objects from scratch.
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void | CreateCheckpoints () |
| | Recreates all the event objects from scratch.
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void | RenderCheckpoint (string _id) |
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void | RenderCheckpoints () |
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void | CopyCheckpoint () |
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void | DeleteCheckpoint (string _id) |
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string | PasteCheckpoint () |
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void | UpdateCheckpoints () |
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GameObject | GUILine |
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Dictionary< string, GameObject > | CheckpointUIElements = new Dictionary<string, GameObject>() |
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GameObject | checkpointPrefab |
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GameObject | ghostCheckpointPrefab |
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Color | deselectedColor |
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Color | selectedColor |
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List< bool > | checkpointsDrag = new List<bool>() |
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DataManager.GameData.BeatmapData.Checkpoint | checkpointObjCopy |
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bool | hasCopiedObject = false |
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void | Awake () |
| | Make sure there is only one instance of this object.
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EventTrigger.Entry | CreateCheckpointTrigger (EventTriggerType _type, string _id) |
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EventTrigger.Entry | CreateEventStartDragTrigger (EventTriggerType _type, int _event) |
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EventTrigger.Entry | CreateEventEndDragTrigger (EventTriggerType _type, int _event) |
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string | className = "[<color=#e65100>BackgroundEditor</color>] \n" |
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string | CurrentSelection |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Managers/CheckpointEditor.cs