Project Arrhythmia
A video game developed by Vitamin Games.
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CheckpointEditor Member List

This is the complete list of members for CheckpointEditor, including all inherited members.

Awake()CheckpointEditorprivate
checkpointObjCopy (defined in CheckpointEditor)CheckpointEditor
checkpointPrefab (defined in CheckpointEditor)CheckpointEditor
checkpointsDrag (defined in CheckpointEditor)CheckpointEditor
CheckpointUIElements (defined in CheckpointEditor)CheckpointEditor
className (defined in CheckpointEditor)CheckpointEditorprivate
CopyCheckpoint() (defined in CheckpointEditor)CheckpointEditor
CreateCheckpoints()CheckpointEditor
CreateCheckpointTrigger(EventTriggerType _type, string _id) (defined in CheckpointEditor)CheckpointEditorprivate
CreateEventEndDragTrigger(EventTriggerType _type, int _event) (defined in CheckpointEditor)CheckpointEditorprivate
CreateEventStartDragTrigger(EventTriggerType _type, int _event) (defined in CheckpointEditor)CheckpointEditorprivate
CreateGhostCheckpoints()CheckpointEditor
CreateNewCheckpoint() (defined in CheckpointEditor)CheckpointEditor
CreateNewCheckpoint(float _time, Vector2 _pos, string _name="") (defined in CheckpointEditor)CheckpointEditor
CurrentCheckpoint (defined in CheckpointEditor)CheckpointEditor
CurrentCheckpointIndex (defined in CheckpointEditor)CheckpointEditor
CurrentSelection (defined in CheckpointEditor)CheckpointEditorprivate
DeleteCheckpoint(string _id) (defined in CheckpointEditor)CheckpointEditor
deselectedColor (defined in CheckpointEditor)CheckpointEditor
ghostCheckpointPrefab (defined in CheckpointEditor)CheckpointEditor
GUILine (defined in CheckpointEditor)CheckpointEditor
hasCopiedObject (defined in CheckpointEditor)CheckpointEditor
inst (defined in CheckpointEditor)CheckpointEditorstatic
IsCurrentCheckpoint(string _id) (defined in CheckpointEditor)CheckpointEditor
PasteCheckpoint() (defined in CheckpointEditor)CheckpointEditor
RenderCheckpoint(string _id) (defined in CheckpointEditor)CheckpointEditor
RenderCheckpoints() (defined in CheckpointEditor)CheckpointEditor
selectedColor (defined in CheckpointEditor)CheckpointEditor
SetCurrentCheckpoint(string _checkpoint, bool _openDialog=true) (defined in CheckpointEditor)CheckpointEditor
SetCurrentCheckpoint(int _checkpoint, bool _openDialog=true) (defined in CheckpointEditor)CheckpointEditor
Start() (defined in CheckpointEditor)CheckpointEditor
Update() (defined in CheckpointEditor)CheckpointEditor
UpdateCheckpoints() (defined in CheckpointEditor)CheckpointEditor