Project Arrhythmia
A video game developed by Vitamin Games.
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ObjectHelpers Class Reference

Classes

class  GameObjectRef
 
class  ObjectPrefabHolder
 
class  ObjSequence
 

Static Public Member Functions

static void RandomVector2Parser (DataManager.GameData.EventKeyframe _event, out float _x, out float _y)
 
static void RandomFloatParser (DataManager.GameData.EventKeyframe _event, out float _x)
 
static void VGSeqInsert (Sequence _sequence, float _start, Tweener _tweenFunc, Ease _ease=Ease.Unset)
 Used as a wrapper for inserting tweens into a sequence, with the option to use instant tween easing.
 
static void VGSeqInsert (Sequence _sequence, float _start, Tweener _tweenFunc, AnimationCurve _ease)
 Used as a wrapper for inserting tweens into a sequence, with the option to use instant tween easing.
 

Static Private Attributes

const string UNSET_TAG = "Untagged"
 
const float DEATH_OFFSET = 0.01f
 

The documentation for this class was generated from the following file: