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bool | IsObjectValid (string _path) |
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Sprite | GetSprite (string _path) |
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Texture2D | GetTexture (string _path) |
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Vector2 | GetScale (string _path) |
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void | LoadEditorSVGs () |
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Material | material |
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List< Texture2D > | allObjectsTextures = new List<Texture2D>() |
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List< string > | allObjectsKeys = new List<string>() |
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Dictionary< string, CustomObject > | allObjects = new Dictionary<string, CustomObject>() |
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List< FileManager.LSFile > | objectFolders = new List<FileManager.LSFile>() |
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Vector4 | offset |
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float | stepDistance = 4f |
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float | samplingStepSize = 100f |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/SVGManager.cs