Project Arrhythmia
A video game developed by Vitamin Games.
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SVGManager Class Reference
+ Inheritance diagram for SVGManager:

Classes

class  CustomObject
 

Public Member Functions

bool IsObjectValid (string _path)
 
Sprite GetSprite (string _path)
 
Texture2D GetTexture (string _path)
 
Vector2 GetScale (string _path)
 
void LoadEditorSVGs ()
 

Public Attributes

Material material
 
List< Texture2D > allObjectsTextures = new List<Texture2D>()
 
List< string > allObjectsKeys = new List<string>()
 
Dictionary< string, CustomObjectallObjects = new Dictionary<string, CustomObject>()
 
List< FileManager.LSFileobjectFolders = new List<FileManager.LSFile>()
 
Vector4 offset
 
float stepDistance = 4f
 
float samplingStepSize = 100f
 

Static Public Attributes

static SVGManager inst
 

Private Member Functions

void Awake ()
 
void LoadEditorSVGsLoop (List< FileManager.LSFile > folders)
 

The documentation for this class was generated from the following file: