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void | PeekState () |
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void | DebugReferences () |
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void | RefreshTextCache (TextMeshProUGUI _textRef, string _value) |
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void | NukeTextCache (TextMeshProUGUI _textRef) |
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void | RefreshTextCacheAll () |
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| override void | OnAwake () |
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void | Start () |
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void | UpdateGlobalStringVar (string _key, string _value) |
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Newtonsoft.Json.Linq.JToken | ViewState (string _key) |
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Newtonsoft.Json.Linq.JToken | SetState (string _key, Newtonsoft.Json.Linq.JToken _value) |
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virtual void | Awake () |
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StringBuilder | sb |
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Dictionary< TextMeshProUGUI, string > | OldTextReferences = new Dictionary<TextMeshProUGUI, string>() |
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Dictionary< TextMeshProUGUI, string > | TextReferences = new Dictionary<TextMeshProUGUI, string>() |
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int | DayOffset = 8 |
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System.DateTime | FinalDateEnd = new System.DateTime(2073, 8, 13, 3, 41, 38) |
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List< Material > | GlitchMaterials = new List<Material>() |
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bool | DestroySingleton |
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const float | GlitchValueDensity = 20f |
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const float | GlitchValueDensityCut = 1f / GlitchValueDensity |
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Material | UIGlitchMaterial [get] |
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static T | Inst [get] |
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Material | _UIGlitchMaterial |
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Newtonsoft.Json.Linq.JObject | UIState = new Newtonsoft.Json.Linq.JObject() |
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◆ OnAwake()
| override void UIStateManager.OnAwake |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/_Prefabs/New Menus/Scripts/UIStateManager.cs