Project Arrhythmia
A video game developed by Vitamin Games.
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UIStateManager Member List

This is the complete list of members for UIStateManager, including all inherited members.

_UIGlitchMaterial (defined in UIStateManager)UIStateManagerprivate
DayOffset (defined in UIStateManager)UIStateManager
DebugReferences() (defined in UIStateManager)UIStateManager
FinalDateEnd (defined in UIStateManager)UIStateManager
GlitchMaterials (defined in UIStateManager)UIStateManager
GlitchValueDensity (defined in UIStateManager)UIStateManagerstatic
GlitchValueDensityCut (defined in UIStateManager)UIStateManagerstatic
NukeTextCache(TextMeshProUGUI _textRef) (defined in UIStateManager)UIStateManager
OldTextReferences (defined in UIStateManager)UIStateManager
OnAwake() (defined in UIStateManager)UIStateManagervirtual
PeekState() (defined in UIStateManager)UIStateManager
RefreshTextCache(TextMeshProUGUI _textRef, string _value) (defined in UIStateManager)UIStateManager
RefreshTextCacheAll() (defined in UIStateManager)UIStateManager
sb (defined in UIStateManager)UIStateManager
SetState(string _key, Newtonsoft.Json.Linq.JToken _value) (defined in UIStateManager)UIStateManager
Start() (defined in UIStateManager)UIStateManager
TextReferences (defined in UIStateManager)UIStateManager
UIGlitchMaterial (defined in UIStateManager)UIStateManager
UIState (defined in UIStateManager)UIStateManagerprivate
UpdateGlobalStringVar(string _key, string _value) (defined in UIStateManager)UIStateManager
ViewState(string _key) (defined in UIStateManager)UIStateManager