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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for UIStateManager, including all inherited members.
| _UIGlitchMaterial (defined in UIStateManager) | UIStateManager | private |
| DayOffset (defined in UIStateManager) | UIStateManager | |
| DebugReferences() (defined in UIStateManager) | UIStateManager | |
| FinalDateEnd (defined in UIStateManager) | UIStateManager | |
| GlitchMaterials (defined in UIStateManager) | UIStateManager | |
| GlitchValueDensity (defined in UIStateManager) | UIStateManager | static |
| GlitchValueDensityCut (defined in UIStateManager) | UIStateManager | static |
| NukeTextCache(TextMeshProUGUI _textRef) (defined in UIStateManager) | UIStateManager | |
| OldTextReferences (defined in UIStateManager) | UIStateManager | |
| OnAwake() (defined in UIStateManager) | UIStateManager | virtual |
| PeekState() (defined in UIStateManager) | UIStateManager | |
| RefreshTextCache(TextMeshProUGUI _textRef, string _value) (defined in UIStateManager) | UIStateManager | |
| RefreshTextCacheAll() (defined in UIStateManager) | UIStateManager | |
| sb (defined in UIStateManager) | UIStateManager | |
| SetState(string _key, Newtonsoft.Json.Linq.JToken _value) (defined in UIStateManager) | UIStateManager | |
| Start() (defined in UIStateManager) | UIStateManager | |
| TextReferences (defined in UIStateManager) | UIStateManager | |
| UIGlitchMaterial (defined in UIStateManager) | UIStateManager | |
| UIState (defined in UIStateManager) | UIStateManager | private |
| UpdateGlobalStringVar(string _key, string _value) (defined in UIStateManager) | UIStateManager | |
| ViewState(string _key) (defined in UIStateManager) | UIStateManager |