|
| enum | Shape { Rectangle
, RectangleOutline
, Circle
, CircleOutline
} |
| |
| enum | CanvasType { Foreground
, Background
, Camera
} |
| |
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|
void | Update () |
| |
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void | AddObject (string _name, CanvasType _type, Shape _shape, Vector3 _pos, Vector2 _scale, float rot, Color _col) |
| |
| GameObject | GetObjectForeGround (string _name) |
| | Gets a drawn object from the foreground.
|
| |
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GameObject | GetObjectBackground (string _name) |
| |
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GameObject | GetObjectCamera (string _name) |
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bool | HasObjectForeground (string _name) |
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bool | HasObjectBackground (string _name) |
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void | DeleteObjectForeground (string _name) |
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void | DeleteObjectBackground (string _name) |
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List< GameObject > | foregroundObjects = new List<GameObject>() |
| |
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Dictionary< string, int > | foregroundObjectNames = new Dictionary<string, int>() |
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List< GameObject > | backgroundObjects = new List<GameObject>() |
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Dictionary< string, int > | backgroundObjectNames = new Dictionary<string, int>() |
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List< GameObject > | cameraObjects = new List<GameObject>() |
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Dictionary< string, int > | cameraObjectNames = new Dictionary<string, int>() |
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GameObject | rectPrefab |
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GameObject | rectOutlinePrefab |
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Transform | foregroundCanvas |
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Transform | backgroundCanvas |
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Transform | cameraCanvas |
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void | Awake () |
| | Make sure there is only one instance of this object.
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| |
◆ GetObjectForeGround()
| GameObject RenderManager.GetObjectForeGround |
( |
string | _name | ) |
|
Gets a drawn object from the foreground.
- Parameters
-
- Returns
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/RenderManager.cs