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void | OnEnableManual (bool _force=false) |
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void | OnDisableManualDelay (float _time=0.2f, bool _destroy=false) |
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void | OnDisableManual (bool _destroy=false) |
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IEnumerator | DisableObj (float _delay=0, bool _destroy=false) |
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IEnumerator | StopAnimating () |
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float | animateInTime = 0.2f |
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bool | customEase = false |
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AnimationCurve | animateInCurve = null |
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bool | animating |
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bool | animateX = true |
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bool | animateY = true |
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bool | animateOut = true |
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void | Start () |
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void | OnEnable () |
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IEnumerator | OnDisableManualDelayLoop (float _time=0.2f, bool _destroy=false) |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/AnimateInGUI.cs