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void | Start () |
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void | OnMouseDown () |
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void | OnMouseOver () |
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void | OnBeginDrag (Vector2 _pos) |
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void | CreateNewEvent () |
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void | OnDrag (Vector2 _pos) |
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void | UpdateChildrenInstant (int _layer, string _id) |
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void | OnEndDrag (Vector2 _pos) |
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Vector2 | GetWorldPos () |
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void | UpdatePosition (bool _fullUpdate=false) |
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void | Update () |
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bool | isSnapping |
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Vector2 | OldValue |
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Vector2 | NewValue |
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bool | isDragging |
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Outlinable | outline |
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string | ID |
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ObjectSelection.SelectionType | Type = ObjectSelection.SelectionType.Object |
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void | OnMouseUp () |
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void | OnMouseExit () |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/SelectObjectInEditor.cs