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void | Reset () |
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void | Init (Color _initColor, System.Action< Color > _set) |
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void | SwitchCurrentColor (Color _col) |
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void | UpdateSlider (float saturation, float value) |
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void | UpdateValues (Color _color) |
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void | GenerateBrightnessPanel (float _value) |
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GameObject | hueSlider |
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Texture2D | hueSliderTexture |
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GameObject | brightnessPanel |
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Rect | brightnessPanelRect |
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Texture2D | brightnessPanelTexture |
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GameObject | brightnessPanelSlider |
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GameObject | InitPreview |
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GameObject | CurrentPreview |
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GameObject | rgb |
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GameObject | hsv |
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Transform | hex |
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Color | initColor |
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Color | currentColor |
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System.Action< Color > | UpdateFunc |
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void | InitHex () |
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void | Awake () |
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EventTrigger.Entry | CreateClickTrigger (EventTriggerType _type) |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/ColorPicker.cs