Project Arrhythmia
A video game developed by Vitamin Games.
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Systems.SceneManagement Namespace Reference

Classes

struct  AsyncOperationGroup
 
struct  AsyncOperationHandleGroup
 
class  LoadingProgress
 
class  SceneData
 
class  SceneGroup
 
class  SceneGroupManager
 Manages the loading and unloading of scene groups within the application. More...
 
class  SceneLoader
 This class manages the loading and unloading of scenes, including persistent scenes and scene groups. More...
 
class  SceneTypesInfo
 
struct  TaskData
 

Enumerations

enum  SceneGroupType {
  UTIL = 0 , MENU = 1 , VN = 2 , VN_GAME = 3 ,
  GAME = 4 , EDITOR = 5
}
 
enum  SceneType {
  ACTIVE = 0 , UI = 1 , HUD = 2 , VN = 3 ,
  EDITOR = 4 , UTILITY = 5
}