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static bool | Connect () |
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static string | GetMostCommonCommand () |
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static int | GetFrequencyOfCommand (string command) |
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static void | ClearCommands () |
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static void | AddCommandToFunction (string command, Action func) |
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static void | ExecuteCommand (string command) |
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static void | Disconnect () |
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static void | PauseInput () |
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static string | ServerAddress [get, set] |
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static string | Password [get, set] |
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static string | NickName [get, set] |
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static string | ChannelName [get, set] |
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static int | TimeBetweenCommands [get, set] |
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static string | Buffer [get, private set] |
| | Twitch Chat Stream Buffer.
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static bool | IsRunning [get, private set] |
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static void | ChatMessageSendThread (StreamWriter chatWrite) |
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static void | ChatMessageRecievedThread (StreamReader chatReader, NetworkStream networkStream) |
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static void | SendCommand (string command) |
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const int | port = 6667 |
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static Thread | messageThread |
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static Thread | outputThread |
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static Queue< string > | messagesToSend = new Queue<string>() |
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static string | _serverAddress |
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static string | _password |
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static string | _nickname |
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static string | _channelName |
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static string | _buffer |
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static int | _TimeBetweenCommands |
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static System.Net.Sockets.TcpClient | m_Socket |
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static bool | _isRunning |
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static Dictionary< string, int > | CommandDictionary = new Dictionary<string, int>() |
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static Dictionary< string, Delegate > | CommandFuncDict = new Dictionary<string, Delegate>() |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/TwitchManager.cs