Project Arrhythmia
A video game developed by Vitamin Games.
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
SettingsData.AccessibilityData
C
SettingsData.VideoData.AdvancedData
C
ParallaxObject.AnimationData
C
Artist
C
DataManager.MetaData.Artist
C
DataManager.MetadataLegacy.Artist
C
VGFunctions.LSText.ASCII
A class that maps characters to ASCII art
C
Systems.SceneManagement.AsyncOperationGroup
C
Systems.SceneManagement.AsyncOperationHandleGroup
C
SettingsData.AudioData
C
SoundLibrary.AudioGroup
C
DataManager.GameData.BeatmapData.EditorSettings.AutoSave
C
DataManager.MetaData.Beatmap
C
DataManager.MetadataLegacy.Beatmap
C
DataManager.GameData.BeatmapData
Stores all the beatmapData for a level
C
DataManager.GameData.BeatmapObject
C
DataManager.BeatmapTheme
C
DataManager.GameData.BeatmapData.EditorSettings.BPM
►
C
Button
C
MultiElementButton
C
DataManager.GameData.BeatmapData.Checkpoint
Stores all the information for a checkpoint in the game
C
VGFunctions.LSImage.Color32Array
C
DataManager.GameData.BeatmapObject.EditorData.ColorBool
C
History.Command
C
DataManager.MetaData.Creator
C
DataManager.MetadataLegacy.Creator
C
VGEditor.CurveOption
C
SVGManager.CustomObject
C
InputDataManager.CustomPlayer
►
C
UnityEngine.CustomYieldInstruction
C
WaitForThreadedTask
A CustomYieldInstruction that executes a task on a new thread and keeps waiting until it's done
C
VGFunctions.Debounce
Class to create a new debounce property
►
C
DebugCommandBase
C
DebugCommand< T1 >
C
DebugCommand< T1 >
►
C
Newtonsoft.Json.Serialization.DefaultContractResolver
C
VGJSON.ShouldSerializeContractResolver
C
DataManager.DifficultySetting
C
GLRenderManager.DrawObject
C
DataManager.GameData.BeatmapObject.EditorData
C
EditorManager.EditorDialog
►
C
EditorElement
C
EditorElement_ObjectPanel
C
EditorElement_PrefabEditor
C
EditorLagBuster
C
MetadataEditor
C
SettingEditor
C
EditorInitializer
A class designed to perform initialization tasks specific to the Unity Editor environment
C
DataManager.GameData.BeatmapData.EditorSettings
The beatmap's editor settings
C
TextArchitect.ENCAPSULATED_TEXT
C
DataManager.GameData.EventKeyframe
C
DataManager.GameData.EventKeyframes
C
DataManager.GameData.EventObjects
/// A base event object
C
DataManager.GameData.BeatmapData.EventTriggers
A beatmap's event trigger settings
C
DataManager.FileTypeDefinition
C
DataManager.MetaData.References.Game
C
DataManager.GameData
C
DataManager.GameObjectCategory
C
ObjectHelpers.GameObjectRef
C
DataManager.GameObjectCategory.GameObjectShape
C
SettingsData.AudioData.GameplayData
C
SettingsData.GameplayData
C
DataManager.GameData.BeatmapData.EditorSettings.General
C
SettingsData.AccessibilityData.GeneralData
C
SettingsData.AudioData.GeneralData
C
SettingsData.GameplayData.GeneralData
C
SettingsData.VideoData.GeneralData
C
DataManager.GameData.BeatmapData.EditorSettings.Grid
C
History
►
C
IJobParallelFor
C
MusicLoaderJob
C
StoryManager.InkAsset
►
C
IPointerClickHandler
C
HideDropdownOptions
C
MarkerHelper
C
OpenHyperlinks
C
PointerTester
►
C
IPointerDownHandler
C
OpenHyperlinks
C
PointerTester
►
C
IPointerEnterHandler
C
MultiElementButton
C
OpenHyperlinks
C
PointerTester
C
TooltipTrigger
►
C
IPointerExitHandler
C
MultiElementButton
C
OpenHyperlinks
C
PointerTester
C
TooltipTrigger
►
C
IPointerUpHandler
C
OpenHyperlinks
C
PointerTester
►
C
IProgress
C
SteamWorkshopFacepunch.ProgressClass
C
Systems.SceneManagement.LoadingProgress
►
C
ISelectHandler
C
MultiElementButton
C
OpenHyperlinks
C
PointerTester
►
C
JsonConverter
C
LSAnimationConverter
C
VGColorConverter
C
VGColorListConverter
C
VGEnumConverter< TEnum >
C
VGFloatConverter
C
VGVector2Converter
C
VGLevel.JSONReturn
C
TooltipTrigger.KeyCodeTip
C
EventEditor.KeyframeSelection
C
ParallaxSettings.Layer
►
C
LayoutGroup
C
FlowLayoutGroup
Layout Group controller that arranges children in rows, fitting as many on a line until total width exceeds parent bounds
C
VGLevel.LevelDataBase
C
FileManager.LevelFolder
C
DataManager.LevelRank
C
LevelSummaryManager.LevelSummary
C
OpenHyperlinks.LinkAction
C
DataManager.LinkType
C
EditorManager.LiveNotif
C
GameManager.LoadingState
C
DataManager.LSAnimation
C
VGFunctions.LSAudio
A static class that handles audio operations
C
VGFunctions.LSColors
A class that handles color operations
C
VGFunctions.LSEncryption
A static class that handles encryption and decryption operations
C
VGFunctions.LSError
A class that encapsulates error information
C
FileManager.LSFile
C
VGFunctions.LSFile
A static class that handles file operations
C
VGFunctions.LSHelpers
A static class that provides helper methods
C
VGFunctions.LSImage
A class that handles image operations
C
VGFunctions.LSMath
A class that handles mathematical operations
C
LSResponse
C
VGFunctions.LSText
A class that handles text operations
C
DataManager.GameData.BeatmapData.Marker
Stores all the information for a marker in the game
C
SettingsData.AccessibilityData.MenuData
C
SettingsData.AudioData.MenuData
C
DataManager.MetaData
Stores all metadata in seperate file from beatmap
C
DataManager.MetadataLegacy
C
VGEditor.MetadataWrapper
C
VGLevel.ModIOData
►
C
MonoBehaviour
C
AnimateInGUI
C
ArcadeController
C
AssignCamera
Assigns a specific camera to the canvas component on the same GameObject
C
AssignSFXSources
Assigns all audio tracks in a PlayableDirector to a SFX audio source
C
ButtonDataHolder
C
CameraGLRenderScript
C
CheckpointEditor
C
ColliderCreator
C
ColorPicker
C
DataManager
C
DebugController
C
DisplayTest
C
EditorIntroManager
C
EditorManager
The main editor manager for the editor
C
EventEditor
C
EventInfo
C
EventInfo2
C
EventManager
This class manages various visual effects in the game
C
FileBrowserTest
C
FileManager
C
FocusOnHover
C
GLRenderManager
C
GlobalInterfaceManager
C
GlowTest
C
GridOverlay
C
HideDropdownOptions
C
InputDataManager
C
InputSelectManager
C
InputTester
C
InterfaceLoader
C
LSRenderManager
C
LevelSummaryManager
C
MarkerEditor
C
MarkerHelper
C
MaxGUISizes
C
MaxHeightUI
C
MeshDeformation
C
MultiElementTargetGraphics
C
ObjectManager
This class manages the game objects in the beatmap
C
ObjectPooler
C
OnTriggerEnterPass
C
OpenHyperlinks
C
PersistentSingleton< T >
C
Player
C
PlayerTrail
C
PointerTester
C
RemindLocalizer
C
RenderManager
C
SVGEditor
C
SVGManager
C
SearchLevelsTest
C
SelectObjectInEditor
C
SetBGToTheme
C
ShineController
C
SingletonBase< T >
C
SoundLibrary
C
SplashScreen
C
SteamWorkshopFacepunch
C
SystemManager
C
SystemSpecficControl
C
TagManager
C
TerminalSplash
C
ThemeEditor
C
ThreadedFileManager
C
TimelineScaleUpdate
C
Tooltip
C
TooltipSystem
C
TooltipTrigger
C
TwitchController
►
C
UIElement
Abstract base class for UI elements in the project
C
UI_Button
C
UI_Slider
C
UI_SongView
C
UI_Text
C
UI_Toggle
C
UI_Book
C
UduinoTests
C
UpdateUIColors
C
VGPlayer
A class that represents a player in the game
C
WaveFormToImgTest
C
delayTracker
C
playerExplosion
C
playerTestSpawn
C
yamltest
C
MusicFile
C
SoundLibrary.MusicGroup
C
ObjectHelpers
C
ObjectPoolItem
C
ObjectHelpers.ObjectPrefabHolder
C
ObjectManager.ObjectsToDelete
C
EditorLagBuster.ObjectTotal
C
ObjectHelpers.ObjSequence
C
VGFunctions.LSFile.OpenInFileBrowser
C
UI_Book.Page
C
ParallaxObject
C
ParallaxSettings
►
C
PersistentSingleton< Bootstrapper >
C
Bootstrapper
A singleton class to ensure initialization routines run before the first scene loads
C
InputDataManager.CustomPlayer.PlayerStat
C
DataManager.GameData.Prefab
C
DataManager.GameData.PrefabObject
Stores all the information prefab groups in the level
C
DataManager.PrefabTypeInfo
C
DataManager.GameData.BeatmapData.EditorSettings.Preview
C
DataManager.MetaData.References
C
LSRenderManager.RenderObject
C
SavesManager.SaveData
C
DataManager.SaveState
C
Systems.SceneManagement.SceneData
C
Systems.SceneManagement.SceneGroup
C
Systems.SceneManagement.SceneGroupManager
Manages the loading and unloading of scene groups within the application
C
Systems.SceneManagement.SceneTypesInfo
C
VGFunctions.Screenshot
A static class that handles screenshot operations
►
C
ScriptableObject
C
ButtonInfo
C
VGLevel
C
SteamWorkshopFacepunch.SearchOptions
►
C
SerializableDictionary
C
DataManager.DifficultiesClass
C
DataManager.FileTypeDefinitionsClass
C
DataManager.LevelRanksClass
C
DataManager.PrefabTypesClass
C
SequenceManager.UISequenceDictionary
C
SoundLibrary.MusicClipClass
C
SoundLibrary.SFXClipClass
C
StoryManager.InkAssetDictionary
C
Systems.SceneManagement.SceneLoader.SceneTypesClass
C
SettingsData
C
ParallaxObject.ShapeData
►
C
SingletonBase< ArcadeManager >
C
ArcadeManager
►
C
SingletonBase< AudioManager >
C
AudioManager
This class manages the audio in the game
►
C
SingletonBase< CameraDB >
C
CameraDB
Manages and provides access to a set of predefined cameras and their configurations
►
C
SingletonBase< DialogManager >
C
DialogManager
►
C
SingletonBase< GameManager >
C
GameManager
This class manages the main gameplay loop
►
C
SingletonBase< LSEffectsManager >
C
LSEffectsManager
►
C
SingletonBase< SavesManager >
C
SavesManager
►
C
SingletonBase< SceneLoader >
C
Systems.SceneManagement.SceneLoader
This class manages the loading and unloading of scenes, including persistent scenes and scene groups
►
C
SingletonBase< SequenceManager >
C
SequenceManager
►
C
SingletonBase< SettingsManager >
C
SettingsManager
Handles Game Saving / Saves Including game data on levels
►
C
SingletonBase< StoryManager >
C
StoryManager
►
C
SingletonBase< UIEventManager >
C
UIEventManager
This class manages the main gameplay loop
►
C
SingletonBase< UIStateManager >
C
UIStateManager
►
C
SingletonBase< VGPlayerManager >
C
VGPlayerManager
A class that manages players in the game
C
DataManager.GameData.BeatmapData.EditorSettings.BPM.SnapToggles
C
DataManager.MetaData.Song
C
DataManager.MetadataLegacy.Song
C
SongPack.Song
C
SongPack
C
SpeedString
C
VGEditor.SpriteLimits
C
SettingsData.StateOfGameData
C
DataManager.MetadataLegacy.StoryLine
C
Systems.SceneManagement.TaskData
C
yamltest.Test
C
TextArchitect
C
TextureScale
C
DataManager.ThemeUpdater
C
TextureScale.ThreadData
C
VGFunctions.LSText.TMPExtras
C
ParallaxObject.TransformData
C
DataManager.GameData.BeatmapData.EventTriggers.Trigger
C
TwitchPlaysYourGame.TwitchManager
C
UIEventManager.UIEvent
C
SequenceManager.UISequence
C
UpdateUIColors.UIUpdateAction
C
VGEase
Static class with useful easer functions that can be used by Tweens. Initial creation by Reimnop
C
VGJSON
C
VGFunctions.VGLog
A static class that handles logging operations
C
VGPlayerManager.VGPlayerData
C
VGFunctions.LSColors.VGReturn< T >
C
SettingsData.VideoData
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