Project Arrhythmia
A video game developed by Vitamin Games.
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Here is a list of all documented class members with links to the class documentation for each member:
- _ -
_rowList :
FlowLayoutGroup
- a -
Awake() :
CheckpointEditor
,
EditorManager
,
EventEditor
,
GLRenderManager
,
MarkerEditor
,
RenderManager
,
ThemeEditor
- b -
BackIn() :
VGEase
BackInOut() :
VGEase
BackOut() :
VGEase
BoldFormater() :
SteamWorkshopFacepunch
BounceIn() :
VGEase
BounceInOut() :
VGEase
BounceOut() :
VGEase
Buffer :
TwitchPlaysYourGame.TwitchManager
BuildLoadingBar() :
Systems.SceneManagement.SceneLoader
BuildLoadingText() :
Systems.SceneManagement.SceneLoader
- c -
ChangeColorBrightness() :
VGFunctions.LSColors
Checkpoint() :
DataManager.GameData.BeatmapData.Checkpoint
CheckpointCheck() :
GameManager
CircIn() :
VGEase
CircInOut() :
VGEase
CircOut() :
VGEase
ClosedEditor :
EditorManager
Color :
ParallaxObject
,
ParallaxSettings.Layer
CreateBaseBeatmap() :
DataManager
CreateCheckpoints() :
CheckpointEditor
CreateEventObjects() :
EventEditor
CreateGhostCheckpoints() :
CheckpointEditor
CreateMarkers() :
MarkerEditor
CreateNewMarkers() :
MarkerEditor
currentText :
TextArchitect
- d -
DelayedShow() :
UIElement
Depth :
ParallaxSettings.Layer
DescriptionCreator() :
SteamWorkshopFacepunch
DisableElement() :
UIElement
DisplayNotification() :
EditorManager
DoesSceneExist() :
Systems.SceneManagement.SceneLoader
- e -
ElasticIn() :
VGEase
ElasticInOut() :
VGEase
ElasticOut() :
VGEase
errorStr :
VGFunctions.LSError
eventSequences :
EventManager
ExecUIEvent() :
UIEventManager
ExpoIn() :
VGEase
ExpoInOut() :
VGEase
ExpoOut() :
VGEase
- f -
FormatPath() :
FileManager
- g -
GenerateParentObjects() :
ObjectManager
GetCameraZoom() :
EventManager
GetCamOffset() :
EventManager
GetClipFromName() :
SoundLibrary
GetMusicFromName() :
SoundLibrary
GetObjectData() :
EventEditor.KeyframeSelection
GetObjectForeGround() :
RenderManager
GetSettingVector2D() :
DataManager
GetSettingVector2DIndex() :
DataManager
GetTimelineObject() :
EventEditor.KeyframeSelection
- h -
hadError :
VGFunctions.LSError
HeaderFormater() :
SteamWorkshopFacepunch
Hide() :
UIElement
HideCustom() :
UIElement
- i -
ID :
ParallaxObject
InitAfter() :
Bootstrapper
InitBaseEffectKeyframes() :
EventManager
InitCheckpoints() :
GameManager
InitHueEvents() :
EventManager
InitKeyframes() :
EventManager
InitPlayerEvents() :
EventManager
InitPositionEvents() :
EventManager
InitZoomEvents() :
EventManager
Instant() :
VGEase
isRunning :
WaitForThreadedTask
IsUsingInputField() :
VGFunctions.LSHelpers
- k -
keepWaiting :
WaitForThreadedTask
- l -
Layers :
ParallaxSettings
LevelToSteamWorkshop() :
SteamWorkshopFacepunch
Linear() :
VGEase
LinkFormater() :
SteamWorkshopFacepunch
LoadGame() :
GameManager
LoadObjects() :
GameManager
LoadSceneGroup() :
Systems.SceneManagement.SceneLoader
LoadTweens() :
GameManager
LSError() :
VGFunctions.LSError
- m -
MainLayer :
ParallaxSettings
- o -
OnAwake() :
LSEffectsManager
,
UI_Slider
,
UI_Toggle
,
UIElement
OnDestroyElement() :
UIElement
OnShow() :
UIElement
OpenedEditor :
EditorManager
OpenedLevel :
EditorManager
- p -
ParseEditorData() :
DataManager.GameData
ParseMetadata() :
DataManager
PlayGame() :
GameManager
Position :
ParallaxObject.TransformData
- q -
QuadIn() :
VGEase
QuadInOut() :
VGEase
QuadOut() :
VGEase
- r -
RefreshKeyframeGUI() :
EditorElement_ObjectPanel
RemoveAllDangerousRichText() :
VGFunctions.LSText.TMPExtras
RemoveAllRichText() :
VGFunctions.LSText.TMPExtras
RemovePATags() :
VGFunctions.LSText.TMPExtras
RemoveRichTextDynamicTag() :
VGFunctions.LSText.TMPExtras
RemoveRichTextTag() :
VGFunctions.LSText.TMPExtras
ResetCheckpoints() :
GameManager
ReverseToCheckpointLoop() :
GameManager
RewindToCheckpoint() :
GameManager
Rotation :
ParallaxObject.TransformData
Run() :
VGFunctions.Debounce
- s -
SAVE_TAG :
DialogManager
Scale :
ParallaxObject.TransformData
SetAllMusicLevels() :
AudioManager
SetLayout() :
FlowLayoutGroup
SetMusicTime() :
EditorManager
SetMusicTime_UI() :
EditorManager
SetShape() :
EditorElement_ObjectPanel
SetupCheckpoints() :
GameManager
SetupLevelEventTriggers() :
GameManager
SetupPlayerEventTriggers() :
GameManager
SetupTimeEventTriggers() :
GameManager
shape :
ParallaxObject.ShapeData
ShapeOption :
ParallaxObject.ShapeData
Show() :
UIElement
ShowCustom() :
UIElement
SineIn() :
VGEase
SineInOut() :
VGEase
SineOut() :
VGEase
SpawnPlayers() :
GameManager
Start() :
ArcadeController
Step() :
TextArchitect.ENCAPSULATED_TEXT
StopAllMusic() :
AudioManager
SyncAllObjects() :
GameManager
SyncSequenceLoop() :
GameManager
- t -
ToAndFro() :
VGEase
TogglePlayingSong() :
EditorManager
TriggerEvent() :
EventManager
- u -
UnZipBeatmap() :
FileManager
updateCameraGrain() :
EventManager
updateCameraGrainColored() :
EventManager
updateCameraGrainSize() :
EventManager
updateCameraVignetteCenterX() :
EventManager
updateCameraVignetteCenterY() :
EventManager
updateCameraZoom() :
EventManager
UpdateEventOrder() :
EventEditor
updateEvents() :
EventManager
UpdateSettingVector2D() :
DataManager
updateTheme() :
EventManager
- v -
VGSeqInsert() :
ObjectHelpers
- w -
WaitForThreadedTask() :
WaitForThreadedTask
- z -
ZipEditorBeatmap() :
FileManager
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