Project Arrhythmia
A video game developed by Vitamin Games.
Loading...
Searching...
No Matches
ObjectHelpers.GameObjectRef Member List

This is the complete list of members for ObjectHelpers.GameObjectRef, including all inherited members.

AddToSpawnAndKillSequence() (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
GameObjectRef(int _i) (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
gradientType (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
id (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
index (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
isActive (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
isText (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
Kill() (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
KillLite() (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
KillSequences() (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
KillSequencesHard() (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
KillVisualOnly() (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
length (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
objType (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
OutlineScript (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
ParentChain (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
ParentChainEnd (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
parentCount (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
rend (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
sequence (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
startTime (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
UpdateParentChain(Transform _ParentChain, Transform _ParentChainEnd) (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
UpdateVisualObject(Transform _VisualObject) (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef
VisualObject (defined in ObjectHelpers.GameObjectRef)ObjectHelpers.GameObjectRef