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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for UI_Button, including all inherited members.
| activeSubTweener (defined in UIElement) | UIElement | private |
| activeTweener (defined in UIElement) | UIElement | private |
| ANIMATE_GLITCH_TIME (defined in UIElement) | UIElement | static |
| ANIMATE_IN_TIME (defined in UIElement) | UIElement | static |
| ANIMATE_OUT_TIME (defined in UIElement) | UIElement | static |
| ApplyLocale(TextMeshProUGUI _ui, System.Action _callback) (defined in UIElement) | UIElement | private |
| AutoHide (defined in UIElement) | UIElement | |
| AutoShow (defined in UIElement) | UIElement | |
| Awake() (defined in UIElement) | UIElement | |
| ClearGraphics() (defined in UIElement) | UIElement | |
| DelayedAwake() (defined in UIElement) | UIElement | |
| DelayedShow(float _delay) | UIElement | private |
| DisableElement() (defined in UI_Button) | UI_Button | protected |
| ExecUIEvent(string _func) (defined in UIElement) | UIElement | |
| fillerChars (defined in UIElement) | UIElement | privatestatic |
| GenerateRandomFiller(char _letter, float _value) (defined in UIElement) | UIElement | private |
| GenerateRandomFiller() (defined in UIElement) | UIElement | private |
| GetGraphics() (defined in UIElement) | UIElement | private |
| GetSB() (defined in UIElement) | UIElement | |
| Glitch(float _value) (defined in UIElement) | UIElement | |
| GlitchLevel (defined in UIElement) | UIElement | |
| GlitchVal (defined in UIElement) | UIElement | protected |
| graphics (defined in UIElement) | UIElement | |
| Hide() | UIElement | |
| HideCustom(float _time) | UIElement | |
| HideInstant() (defined in UIElement) | UIElement | |
| InitGraphics() (defined in UIElement) | UIElement | |
| InitTweener() (defined in UIElement) | UIElement | |
| localizers (defined in UIElement) | UIElement | protected |
| localizersStr (defined in UIElement) | UIElement | protected |
| multiGraphics (defined in UIElement) | UIElement | private |
| OnAwake() | UIElement | protectedvirtual |
| OnClick() (defined in UI_Button) | UI_Button | |
| OnDestroy() (defined in UIElement) | UIElement | private |
| OnDestroyElement() | UIElement | protectedvirtual |
| OnGlitch(float _value) (defined in UI_Button) | UI_Button | protected |
| OnShow() (defined in UI_Button) | UI_Button | protected |
| OpenLink(string _url) (defined in UIElement) | UIElement | |
| PlayGlitch(float _start, float _end, float _duration) (defined in UIElement) | UIElement | |
| sb (defined in UIElement) | UIElement | private |
| SFX (defined in UI_Button) | UI_Button | privatestatic |
| Show(float _delay) | UIElement | |
| Show(float _delayMin, float _delayMax) | UIElement | |
| Show() | UIElement | |
| ShowCustom(float _time) | UIElement | |
| ShowInstant() (defined in UIElement) | UIElement | |
| Stutter() (defined in UIElement) | UIElement | |
| SubGlitch(Graphic _graphic) (defined in UIElement) | UIElement | |
| SubGlitch(Graphic _graphic, float _value, float _valueOffset=0, bool encapsulate=true, bool onlyGlitchNew=false) (defined in UIElement) | UIElement | |
| SubGlitchTo(Graphic _graphic, float _to, float _duration=ANIMATE_GLITCH_TIME) (defined in UIElement) | UIElement | |
| subGraphics (defined in UIElement) | UIElement | |
| Text (defined in UI_Button) | UI_Button | |
| tmpTMP (defined in UIElement) | UIElement | private |
| ToggleGraphics(bool _state) (defined in UIElement) | UIElement | |
| UpdateSelection(GameObject _selection) (defined in UIElement) | UIElement | |
| UpdateText(string _title) (defined in UI_Button) | UI_Button |