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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for DialogManager, including all inherited members.
| ACTOR_TAG (defined in DialogManager) | DialogManager | privatestatic |
| ActorFunctions() (defined in DialogManager) | DialogManager | |
| ActorParent (defined in DialogManager) | DialogManager | private |
| AUTO_TAG (defined in DialogManager) | DialogManager | privatestatic |
| BindBlurFunctions() (defined in DialogManager) | DialogManager | |
| BindExternalFunctions() (defined in DialogManager) | DialogManager | |
| BindEyeFunctions() (defined in DialogManager) | DialogManager | |
| choicesUI (defined in DialogManager) | DialogManager | private |
| CleanUpTriggers() (defined in DialogManager) | DialogManager | private |
| ConstructText(string _newText) (defined in DialogManager) | DialogManager | private |
| ContinueIdentifier (defined in DialogManager) | DialogManager | private |
| ContinueStory() (defined in DialogManager) | DialogManager | private |
| ContinueStoryDelay(float _delay) (defined in DialogManager) | DialogManager | private |
| currentLayout (defined in DialogManager) | DialogManager | private |
| currentStory (defined in DialogManager) | DialogManager | |
| currentStoryID (defined in DialogManager) | DialogManager | |
| DelayContinue(float _delay) (defined in DialogManager) | DialogManager | private |
| DialogManager() (defined in DialogManager) | DialogManager | |
| dialogueIsExiting (defined in DialogManager) | DialogManager | |
| dialogueIsPlaying (defined in DialogManager) | DialogManager | |
| dialoguePanel (defined in DialogManager) | DialogManager | private |
| dialogueText (defined in DialogManager) | DialogManager | private |
| EmotionFunctions() (defined in DialogManager) | DialogManager | |
| EnterDialogueMode(string _id, TextAsset inkJSON) (defined in DialogManager) | DialogManager | |
| EnterWaitingMode(string _varName) (defined in DialogManager) | DialogManager | |
| ExitDialogueMode() (defined in DialogManager) | DialogManager | |
| GlitchAnimationCurve (defined in DialogManager) | DialogManager | private |
| HandleTags(List< string > currentTags) (defined in DialogManager) | DialogManager | private |
| HideUI() (defined in DialogManager) | DialogManager | |
| InstantConstructText(string _newText) (defined in DialogManager) | DialogManager | private |
| isAutoTagRunning (defined in DialogManager) | DialogManager | private |
| isTyping (defined in DialogManager) | DialogManager | |
| isWaiting (defined in DialogManager) | DialogManager | private |
| LAYOUT_TAG (defined in DialogManager) | DialogManager | privatestatic |
| LayoutType enum name (defined in DialogManager) | DialogManager | private |
| LeftNameTag (defined in DialogManager) | DialogManager | private |
| MakeChoice(int choiceIndex) (defined in DialogManager) | DialogManager | |
| OnDestory() (defined in DialogManager) | DialogManager | |
| OnDisable() (defined in DialogManager) | DialogManager | |
| OverlayFunctions() (defined in DialogManager) | DialogManager | |
| PrintState() (defined in DialogManager) | DialogManager | |
| RightNameTag (defined in DialogManager) | DialogManager | private |
| SAVE_TAG | DialogManager | privatestatic |
| SelectFirstChoice() (defined in DialogManager) | DialogManager | private |
| Start() (defined in DialogManager) | DialogManager | private |
| StoryStates (defined in DialogManager) | DialogManager | |
| TriggerHistory (defined in DialogManager) | DialogManager | private |
| UnBindBlurFunctions() (defined in DialogManager) | DialogManager | |
| UnbindExternalFunctions() (defined in DialogManager) | DialogManager | |
| UnBindEyeFunctions() (defined in DialogManager) | DialogManager | |
| UnHideUI() (defined in DialogManager) | DialogManager | |
| Update() (defined in DialogManager) | DialogManager | private |
| waitForVar (defined in DialogManager) | DialogManager | private |