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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for VGPlayer, including all inherited members.
| ANIM_BOOST (defined in VGPlayer) | VGPlayer | static |
| ANIM_DIE (defined in VGPlayer) | VGPlayer | static |
| ANIM_EXCITE (defined in VGPlayer) | VGPlayer | static |
| ANIM_HURT (defined in VGPlayer) | VGPlayer | static |
| ANIM_IDLE (defined in VGPlayer) | VGPlayer | static |
| ANIM_INVALID (defined in VGPlayer) | VGPlayer | static |
| ANIM_SPAWN (defined in VGPlayer) | VGPlayer | static |
| Animator (defined in VGPlayer) | VGPlayer | private |
| BoostDelegate(Vector3 _pos) (defined in VGPlayer) | VGPlayer | |
| BoostDuration (defined in VGPlayer) | VGPlayer | |
| BoostEvent (defined in VGPlayer) | VGPlayer | |
| BoostSandyCurve (defined in VGPlayer) | VGPlayer | |
| BoostSandyDecayCurve (defined in VGPlayer) | VGPlayer | |
| CanBoost (defined in VGPlayer) | VGPlayer | |
| CanMove (defined in VGPlayer) | VGPlayer | |
| CanTakeDamage (defined in VGPlayer) | VGPlayer | |
| ChangeAnimationState(string _newState) (defined in VGPlayer) | VGPlayer | private |
| ClampPlayerPosition() (defined in VGPlayer) | VGPlayer | private |
| ClearEvents() (defined in VGPlayer) | VGPlayer | |
| CLOSECALL_TIME (defined in VGPlayer) | VGPlayer | static |
| CloseCallDelegate(Vector3 _pos) (defined in VGPlayer) | VGPlayer | |
| CloseCallEvent (defined in VGPlayer) | VGPlayer | |
| Control_MoveDash (defined in VGPlayer) | VGPlayer | private |
| Control_MoveX (defined in VGPlayer) | VGPlayer | private |
| Control_MoveY (defined in VGPlayer) | VGPlayer | private |
| CurrentSpeed (defined in VGPlayer) | VGPlayer | private |
| CurrentState (defined in VGPlayer) | VGPlayer | |
| DeathDelegate(Vector3 _pos) (defined in VGPlayer) | VGPlayer | |
| DeathEvent (defined in VGPlayer) | VGPlayer | |
| DEFAULT_BOOST_SPEED (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_DASH_TIME_MAX (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_DASH_TIME_MIN (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_HEALTH (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_INVINCIBLE_TIME (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_ROTATION_LERP (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_SANDY_SPAWNS (defined in VGPlayer) | VGPlayer | static |
| DEFAULT_SPEED (defined in VGPlayer) | VGPlayer | static |
| EDGE_OFFSET (defined in VGPlayer) | VGPlayer | static |
| EdgeCurve (defined in VGPlayer) | VGPlayer | |
| EndBoost() (defined in VGPlayer) | VGPlayer | private |
| ForceDashDirection(Vector2 _direction) (defined in VGPlayer) | VGPlayer | private |
| ForceDashLock(bool _lock) (defined in VGPlayer) | VGPlayer | private |
| ForcedLastMove (defined in VGPlayer) | VGPlayer | private |
| ForceKill() (defined in VGPlayer) | VGPlayer | |
| ForceMovePlayer(Vector2 _pos, float _time) (defined in VGPlayer) | VGPlayer | private |
| ForceMoveXLock(bool _lock) (defined in VGPlayer) | VGPlayer | private |
| ForceMoveYLock(bool _lock) (defined in VGPlayer) | VGPlayer | private |
| HandleBoost() (defined in VGPlayer) | VGPlayer | private |
| HandleLastMove() (defined in VGPlayer) | VGPlayer | private |
| HandlePlayerInput() (defined in VGPlayer) | VGPlayer | private |
| Health (defined in VGPlayer) | VGPlayer | |
| HitDelegate(int _health, Vector3 _pos) (defined in VGPlayer) | VGPlayer | |
| HitEvent (defined in VGPlayer) | VGPlayer | |
| Init(int _index, Camera _cam, bool _spawn=true) (defined in VGPlayer) | VGPlayer | |
| Init() (defined in VGPlayer) | VGPlayer | private |
| internalVelocity (defined in VGPlayer) | VGPlayer | private |
| IsBoosting (defined in VGPlayer) | VGPlayer | |
| isDead (defined in VGPlayer) | VGPlayer | |
| IsHoldingBoost (defined in VGPlayer) | VGPlayer | |
| IsHurt (defined in VGPlayer) | VGPlayer | |
| isHurting (defined in VGPlayer) | VGPlayer | |
| isHurtingHold (defined in VGPlayer) | VGPlayer | |
| IsPaused (defined in VGPlayer) | VGPlayer | |
| KillParticleSystem(ParticleSystem _ps) (defined in VGPlayer) | VGPlayer | private |
| LateUpdate() (defined in VGPlayer) | VGPlayer | private |
| ObjectCamera (defined in VGPlayer) | VGPlayer | |
| OnChildTriggerEnter(Collider2D _other) (defined in VGPlayer) | VGPlayer | |
| OnChildTriggerEnterCloseCall(Collider2D _other) (defined in VGPlayer) | VGPlayer | |
| OnChildTriggerStay(Collider2D _other) (defined in VGPlayer) | VGPlayer | |
| OnDestroy() (defined in VGPlayer) | VGPlayer | private |
| p_currentState (defined in VGPlayer) | VGPlayer | private |
| p_lastMoveX (defined in VGPlayer) | VGPlayer | private |
| p_lastMoveY (defined in VGPlayer) | VGPlayer | private |
| p_MonoColor (defined in VGPlayer) | VGPlayer | private |
| p_Player (defined in VGPlayer) | VGPlayer | private |
| ParticleTypes enum name (defined in VGPlayer) | VGPlayer | |
| PausePlayer(bool _pause=true) (defined in VGPlayer) | VGPlayer | |
| Player_Boost (defined in VGPlayer) | VGPlayer | |
| Player_Core (defined in VGPlayer) | VGPlayer | |
| Player_Rigidbody (defined in VGPlayer) | VGPlayer | |
| Player_Trail (defined in VGPlayer) | VGPlayer | |
| Player_Wrapper (defined in VGPlayer) | VGPlayer | |
| PlayerColor (defined in VGPlayer) | VGPlayer | |
| PlayerDashPrefab (defined in VGPlayer) | VGPlayer | |
| PlayerDeath(float _destroyDelay=0.2f) (defined in VGPlayer) | VGPlayer | |
| PlayerDeathAnimation() (defined in VGPlayer) | VGPlayer | private |
| PlayerHit() (defined in VGPlayer) | VGPlayer | private |
| PlayerHitAnimation() (defined in VGPlayer) | VGPlayer | private |
| PlayerID (defined in VGPlayer) | VGPlayer | |
| PlayerInput (defined in VGPlayer) | VGPlayer | |
| PlayParticles(ParticleTypes _type) (defined in VGPlayer) | VGPlayer | private |
| PS_Boost (defined in VGPlayer) | VGPlayer | |
| PS_Die (defined in VGPlayer) | VGPlayer | |
| PS_Hit (defined in VGPlayer) | VGPlayer | |
| PS_Spawn (defined in VGPlayer) | VGPlayer | |
| RegisterCloseCall(Vector3 _pos) (defined in VGPlayer) | VGPlayer | |
| RotatePlayer() (defined in VGPlayer) | VGPlayer | private |
| RPlayer (defined in VGPlayer) | VGPlayer | private |
| SetColor(Color _col, Color _colTail) (defined in VGPlayer) | VGPlayer | |
| SetDamage(bool _canTakeDamage, float _maintainTime) (defined in VGPlayer) | VGPlayer | private |
| SetDamage(bool _canTakeDamage, bool _force=true) (defined in VGPlayer) | VGPlayer | private |
| SetState(float _delay, bool _canMove, bool _canTakeDamage, bool _canBoost) (defined in VGPlayer) | VGPlayer | private |
| SetState(bool _canMove, bool _canTakeDamage, bool _canBoost) (defined in VGPlayer) | VGPlayer | private |
| SetState(bool _canMove, bool _canTakeDamage) (defined in VGPlayer) | VGPlayer | private |
| SetStateDelay(float _delay, bool _canMove, bool _canTakeDamage, bool _canBoost) (defined in VGPlayer) | VGPlayer | private |
| Spawn() (defined in VGPlayer) | VGPlayer | private |
| SPAWN_TIME (defined in VGPlayer) | VGPlayer | static |
| SpawnLoop() (defined in VGPlayer) | VGPlayer | private |
| SpawnSandyInstances() (defined in VGPlayer) | VGPlayer | private |
| SpeechBubble (defined in VGPlayer) | VGPlayer | |
| StartBoost() (defined in VGPlayer) | VGPlayer | private |
| StartHurtDecay() (defined in VGPlayer) | VGPlayer | private |
| StartHurtDecayLoop() (defined in VGPlayer) | VGPlayer | private |
| TailColor (defined in VGPlayer) | VGPlayer | |
| Update() (defined in VGPlayer) | VGPlayer | private |
| UpdatePlayerVelocity() (defined in VGPlayer) | VGPlayer | private |
| VGPlayer(int _index) (defined in VGPlayer) | VGPlayer |