Project Arrhythmia
A video game developed by Vitamin Games.
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VGPlayer Member List

This is the complete list of members for VGPlayer, including all inherited members.

ANIM_BOOST (defined in VGPlayer)VGPlayerstatic
ANIM_DIE (defined in VGPlayer)VGPlayerstatic
ANIM_EXCITE (defined in VGPlayer)VGPlayerstatic
ANIM_HURT (defined in VGPlayer)VGPlayerstatic
ANIM_IDLE (defined in VGPlayer)VGPlayerstatic
ANIM_INVALID (defined in VGPlayer)VGPlayerstatic
ANIM_SPAWN (defined in VGPlayer)VGPlayerstatic
Animator (defined in VGPlayer)VGPlayerprivate
BoostDelegate(Vector3 _pos) (defined in VGPlayer)VGPlayer
BoostDuration (defined in VGPlayer)VGPlayer
BoostEvent (defined in VGPlayer)VGPlayer
BoostSandyCurve (defined in VGPlayer)VGPlayer
BoostSandyDecayCurve (defined in VGPlayer)VGPlayer
CanBoost (defined in VGPlayer)VGPlayer
CanMove (defined in VGPlayer)VGPlayer
CanTakeDamage (defined in VGPlayer)VGPlayer
ChangeAnimationState(string _newState) (defined in VGPlayer)VGPlayerprivate
ClampPlayerPosition() (defined in VGPlayer)VGPlayerprivate
ClearEvents() (defined in VGPlayer)VGPlayer
CLOSECALL_TIME (defined in VGPlayer)VGPlayerstatic
CloseCallDelegate(Vector3 _pos) (defined in VGPlayer)VGPlayer
CloseCallEvent (defined in VGPlayer)VGPlayer
Control_MoveDash (defined in VGPlayer)VGPlayerprivate
Control_MoveX (defined in VGPlayer)VGPlayerprivate
Control_MoveY (defined in VGPlayer)VGPlayerprivate
CurrentSpeed (defined in VGPlayer)VGPlayerprivate
CurrentState (defined in VGPlayer)VGPlayer
DeathDelegate(Vector3 _pos) (defined in VGPlayer)VGPlayer
DeathEvent (defined in VGPlayer)VGPlayer
DEFAULT_BOOST_SPEED (defined in VGPlayer)VGPlayerstatic
DEFAULT_DASH_TIME_MAX (defined in VGPlayer)VGPlayerstatic
DEFAULT_DASH_TIME_MIN (defined in VGPlayer)VGPlayerstatic
DEFAULT_HEALTH (defined in VGPlayer)VGPlayerstatic
DEFAULT_INVINCIBLE_TIME (defined in VGPlayer)VGPlayerstatic
DEFAULT_ROTATION_LERP (defined in VGPlayer)VGPlayerstatic
DEFAULT_SANDY_SPAWNS (defined in VGPlayer)VGPlayerstatic
DEFAULT_SPEED (defined in VGPlayer)VGPlayerstatic
EDGE_OFFSET (defined in VGPlayer)VGPlayerstatic
EdgeCurve (defined in VGPlayer)VGPlayer
EndBoost() (defined in VGPlayer)VGPlayerprivate
ForceDashDirection(Vector2 _direction) (defined in VGPlayer)VGPlayerprivate
ForceDashLock(bool _lock) (defined in VGPlayer)VGPlayerprivate
ForcedLastMove (defined in VGPlayer)VGPlayerprivate
ForceKill() (defined in VGPlayer)VGPlayer
ForceMovePlayer(Vector2 _pos, float _time) (defined in VGPlayer)VGPlayerprivate
ForceMoveXLock(bool _lock) (defined in VGPlayer)VGPlayerprivate
ForceMoveYLock(bool _lock) (defined in VGPlayer)VGPlayerprivate
HandleBoost() (defined in VGPlayer)VGPlayerprivate
HandleLastMove() (defined in VGPlayer)VGPlayerprivate
HandlePlayerInput() (defined in VGPlayer)VGPlayerprivate
Health (defined in VGPlayer)VGPlayer
HitDelegate(int _health, Vector3 _pos) (defined in VGPlayer)VGPlayer
HitEvent (defined in VGPlayer)VGPlayer
Init(int _index, Camera _cam, bool _spawn=true) (defined in VGPlayer)VGPlayer
Init() (defined in VGPlayer)VGPlayerprivate
internalVelocity (defined in VGPlayer)VGPlayerprivate
IsBoosting (defined in VGPlayer)VGPlayer
isDead (defined in VGPlayer)VGPlayer
IsHoldingBoost (defined in VGPlayer)VGPlayer
IsHurt (defined in VGPlayer)VGPlayer
isHurting (defined in VGPlayer)VGPlayer
isHurtingHold (defined in VGPlayer)VGPlayer
IsPaused (defined in VGPlayer)VGPlayer
KillParticleSystem(ParticleSystem _ps) (defined in VGPlayer)VGPlayerprivate
LateUpdate() (defined in VGPlayer)VGPlayerprivate
ObjectCamera (defined in VGPlayer)VGPlayer
OnChildTriggerEnter(Collider2D _other) (defined in VGPlayer)VGPlayer
OnChildTriggerEnterCloseCall(Collider2D _other) (defined in VGPlayer)VGPlayer
OnChildTriggerStay(Collider2D _other) (defined in VGPlayer)VGPlayer
OnDestroy() (defined in VGPlayer)VGPlayerprivate
p_currentState (defined in VGPlayer)VGPlayerprivate
p_lastMoveX (defined in VGPlayer)VGPlayerprivate
p_lastMoveY (defined in VGPlayer)VGPlayerprivate
p_MonoColor (defined in VGPlayer)VGPlayerprivate
p_Player (defined in VGPlayer)VGPlayerprivate
ParticleTypes enum name (defined in VGPlayer)VGPlayer
PausePlayer(bool _pause=true) (defined in VGPlayer)VGPlayer
Player_Boost (defined in VGPlayer)VGPlayer
Player_Core (defined in VGPlayer)VGPlayer
Player_Rigidbody (defined in VGPlayer)VGPlayer
Player_Trail (defined in VGPlayer)VGPlayer
Player_Wrapper (defined in VGPlayer)VGPlayer
PlayerColor (defined in VGPlayer)VGPlayer
PlayerDashPrefab (defined in VGPlayer)VGPlayer
PlayerDeath(float _destroyDelay=0.2f) (defined in VGPlayer)VGPlayer
PlayerDeathAnimation() (defined in VGPlayer)VGPlayerprivate
PlayerHit() (defined in VGPlayer)VGPlayerprivate
PlayerHitAnimation() (defined in VGPlayer)VGPlayerprivate
PlayerID (defined in VGPlayer)VGPlayer
PlayerInput (defined in VGPlayer)VGPlayer
PlayParticles(ParticleTypes _type) (defined in VGPlayer)VGPlayerprivate
PS_Boost (defined in VGPlayer)VGPlayer
PS_Die (defined in VGPlayer)VGPlayer
PS_Hit (defined in VGPlayer)VGPlayer
PS_Spawn (defined in VGPlayer)VGPlayer
RegisterCloseCall(Vector3 _pos) (defined in VGPlayer)VGPlayer
RotatePlayer() (defined in VGPlayer)VGPlayerprivate
RPlayer (defined in VGPlayer)VGPlayerprivate
SetColor(Color _col, Color _colTail) (defined in VGPlayer)VGPlayer
SetDamage(bool _canTakeDamage, float _maintainTime) (defined in VGPlayer)VGPlayerprivate
SetDamage(bool _canTakeDamage, bool _force=true) (defined in VGPlayer)VGPlayerprivate
SetState(float _delay, bool _canMove, bool _canTakeDamage, bool _canBoost) (defined in VGPlayer)VGPlayerprivate
SetState(bool _canMove, bool _canTakeDamage, bool _canBoost) (defined in VGPlayer)VGPlayerprivate
SetState(bool _canMove, bool _canTakeDamage) (defined in VGPlayer)VGPlayerprivate
SetStateDelay(float _delay, bool _canMove, bool _canTakeDamage, bool _canBoost) (defined in VGPlayer)VGPlayerprivate
Spawn() (defined in VGPlayer)VGPlayerprivate
SPAWN_TIME (defined in VGPlayer)VGPlayerstatic
SpawnLoop() (defined in VGPlayer)VGPlayerprivate
SpawnSandyInstances() (defined in VGPlayer)VGPlayerprivate
SpeechBubble (defined in VGPlayer)VGPlayer
StartBoost() (defined in VGPlayer)VGPlayerprivate
StartHurtDecay() (defined in VGPlayer)VGPlayerprivate
StartHurtDecayLoop() (defined in VGPlayer)VGPlayerprivate
TailColor (defined in VGPlayer)VGPlayer
Update() (defined in VGPlayer)VGPlayerprivate
UpdatePlayerVelocity() (defined in VGPlayer)VGPlayerprivate
VGPlayer(int _index) (defined in VGPlayer)VGPlayer