Project Arrhythmia
A video game developed by Vitamin Games.
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Player Member List

This is the complete list of members for Player, including all inherited members.

Actions (defined in Player)Player
anim (defined in Player)Player
boost (defined in Player)Playerprivate
BoostCancel(float _offset) (defined in Player)Player
boostCooldown (defined in Player)Playerprivate
BoostCooldownLoop() (defined in Player)Playerprivate
boostCoroutine (defined in Player)Playerprivate
boostSpeed (defined in Player)Playerprivate
camera (defined in Player)Playerprivate
canBoost (defined in Player)Player
CanBoost (defined in Player)Player
canMove (defined in Player)Player
CanMove (defined in Player)Player
canTakeDamage (defined in Player)Player
CanTakeDamage (defined in Player)Player
DamageSetDelay(float _offset) (defined in Player)Player
DefaultHealth (defined in Player)Playerstatic
HurtPlayerAnimation (defined in Player)Player
idleSpeed (defined in Player)Playerprivate
InitAfterBoost() (defined in Player)Player
InitAfterHit() (defined in Player)Player
InitAfterSpawn() (defined in Player)Player
InitBeforeBoost() (defined in Player)Player
InitBeforeHit() (defined in Player)Player
InitMidBoost(bool _forceToNormal=false) (defined in Player)Player
InitMidSpawn() (defined in Player)Player
isBoostCanceled (defined in Player)Player
isBoosting (defined in Player)Player
isDead (defined in Player)Player
isSpawning (defined in Player)Player
isTakingHit (defined in Player)Player
Kill() (defined in Player)Playerprivate
KillPlayerAfterAnimation() (defined in Player)Playerprivate
lastMoveHorizontal (defined in Player)Playerprivate
lastMoveVertical (defined in Player)Playerprivate
lastPos (defined in Player)Playerprivate
lastVelocity (defined in Player)Player
maxBoostTime (defined in Player)Playerprivate
minBoostTime (defined in Player)Playerprivate
OnChildTriggerEnter(Collider2D _other) (defined in Player)Player
OnChildTriggerEnterMesh(Collider _other) (defined in Player)Player
OnChildTriggerStay(Collider2D _other) (defined in Player)Player
OnChildTriggerStayMesh(Collider _other) (defined in Player)Player
PausePlayer(bool _pause=true) (defined in Player)Player
PlayDeathParticles() (defined in Player)Player
player (defined in Player)Playerprivate
PlayerAlive (defined in Player)Player
playerBoostDelegate (defined in Player)Player
PlayerBoostDelegate() (defined in Player)Player
PlayerDeathDelegate(Vector3 _pos) (defined in Player)Player
playerDeathEvent (defined in Player)Player
PlayerDeathSound() (defined in Player)Playerprivate
PlayerHit() (defined in Player)Playerprivate
PlayerHitDelegate(int _health, Vector3 _pos) (defined in Player)Player
playerHitEvent (defined in Player)Player
playerIndex (defined in Player)Player
PlayHitParticles() (defined in Player)Player
PlaySpawnParticles() (defined in Player)Player
psBurst (defined in Player)Playerprivate
psDeath (defined in Player)Playerprivate
psIdle (defined in Player)Playerprivate
psSpawn (defined in Player)Playerprivate
rb (defined in Player)Playerprivate
render (defined in Player)Playerprivate
ResetMovement() (defined in Player)Player
SetColor(Color _col, Color _colTail) (defined in Player)Player
Spawn() (defined in Player)Playerprivate
speedCurve (defined in Player)Playerprivate
Start() (defined in Player)Playerprivate
StartBoost() (defined in Player)Playerprivate
startBoostTime (defined in Player)Playerprivate
startHurtTime (defined in Player)Playerprivate
StopMovement() (defined in Player)Player
trail (defined in Player)Player
Update() (defined in Player)Playerprivate
WaitToKill() (defined in Player)Playerprivate
zenMarker (defined in Player)Playerprivate