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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for Player, including all inherited members.
| Actions (defined in Player) | Player | |
| anim (defined in Player) | Player | |
| boost (defined in Player) | Player | private |
| BoostCancel(float _offset) (defined in Player) | Player | |
| boostCooldown (defined in Player) | Player | private |
| BoostCooldownLoop() (defined in Player) | Player | private |
| boostCoroutine (defined in Player) | Player | private |
| boostSpeed (defined in Player) | Player | private |
| camera (defined in Player) | Player | private |
| canBoost (defined in Player) | Player | |
| CanBoost (defined in Player) | Player | |
| canMove (defined in Player) | Player | |
| CanMove (defined in Player) | Player | |
| canTakeDamage (defined in Player) | Player | |
| CanTakeDamage (defined in Player) | Player | |
| DamageSetDelay(float _offset) (defined in Player) | Player | |
| DefaultHealth (defined in Player) | Player | static |
| HurtPlayerAnimation (defined in Player) | Player | |
| idleSpeed (defined in Player) | Player | private |
| InitAfterBoost() (defined in Player) | Player | |
| InitAfterHit() (defined in Player) | Player | |
| InitAfterSpawn() (defined in Player) | Player | |
| InitBeforeBoost() (defined in Player) | Player | |
| InitBeforeHit() (defined in Player) | Player | |
| InitMidBoost(bool _forceToNormal=false) (defined in Player) | Player | |
| InitMidSpawn() (defined in Player) | Player | |
| isBoostCanceled (defined in Player) | Player | |
| isBoosting (defined in Player) | Player | |
| isDead (defined in Player) | Player | |
| isSpawning (defined in Player) | Player | |
| isTakingHit (defined in Player) | Player | |
| Kill() (defined in Player) | Player | private |
| KillPlayerAfterAnimation() (defined in Player) | Player | private |
| lastMoveHorizontal (defined in Player) | Player | private |
| lastMoveVertical (defined in Player) | Player | private |
| lastPos (defined in Player) | Player | private |
| lastVelocity (defined in Player) | Player | |
| maxBoostTime (defined in Player) | Player | private |
| minBoostTime (defined in Player) | Player | private |
| OnChildTriggerEnter(Collider2D _other) (defined in Player) | Player | |
| OnChildTriggerEnterMesh(Collider _other) (defined in Player) | Player | |
| OnChildTriggerStay(Collider2D _other) (defined in Player) | Player | |
| OnChildTriggerStayMesh(Collider _other) (defined in Player) | Player | |
| PausePlayer(bool _pause=true) (defined in Player) | Player | |
| PlayDeathParticles() (defined in Player) | Player | |
| player (defined in Player) | Player | private |
| PlayerAlive (defined in Player) | Player | |
| playerBoostDelegate (defined in Player) | Player | |
| PlayerBoostDelegate() (defined in Player) | Player | |
| PlayerDeathDelegate(Vector3 _pos) (defined in Player) | Player | |
| playerDeathEvent (defined in Player) | Player | |
| PlayerDeathSound() (defined in Player) | Player | private |
| PlayerHit() (defined in Player) | Player | private |
| PlayerHitDelegate(int _health, Vector3 _pos) (defined in Player) | Player | |
| playerHitEvent (defined in Player) | Player | |
| playerIndex (defined in Player) | Player | |
| PlayHitParticles() (defined in Player) | Player | |
| PlaySpawnParticles() (defined in Player) | Player | |
| psBurst (defined in Player) | Player | private |
| psDeath (defined in Player) | Player | private |
| psIdle (defined in Player) | Player | private |
| psSpawn (defined in Player) | Player | private |
| rb (defined in Player) | Player | private |
| render (defined in Player) | Player | private |
| ResetMovement() (defined in Player) | Player | |
| SetColor(Color _col, Color _colTail) (defined in Player) | Player | |
| Spawn() (defined in Player) | Player | private |
| speedCurve (defined in Player) | Player | private |
| Start() (defined in Player) | Player | private |
| StartBoost() (defined in Player) | Player | private |
| startBoostTime (defined in Player) | Player | private |
| startHurtTime (defined in Player) | Player | private |
| StopMovement() (defined in Player) | Player | |
| trail (defined in Player) | Player | |
| Update() (defined in Player) | Player | private |
| WaitToKill() (defined in Player) | Player | private |
| zenMarker (defined in Player) | Player | private |