Project Arrhythmia
A video game developed by Vitamin Games.
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UI_Toggle Member List

This is the complete list of members for UI_Toggle, including all inherited members.

ActivateToggle() (defined in UI_Toggle)UI_Toggle
activeSubTweener (defined in UIElement)UIElementprivate
activeTweener (defined in UIElement)UIElementprivate
ANIMATE_GLITCH_TIME (defined in UIElement)UIElementstatic
ANIMATE_IN_TIME (defined in UIElement)UIElementstatic
ANIMATE_OUT_TIME (defined in UIElement)UIElementstatic
ApplyLocale(TextMeshProUGUI _ui, System.Action _callback) (defined in UIElement)UIElementprivate
AutoHide (defined in UIElement)UIElement
AutoShow (defined in UIElement)UIElement
Awake() (defined in UIElement)UIElement
ClearGraphics() (defined in UIElement)UIElement
DataID (defined in UI_Toggle)UI_Toggleprivate
Default (defined in UI_Toggle)UI_Toggleprivate
DelayedAwake() (defined in UIElement)UIElement
DelayedShow(float _delay)UIElementprivate
DisableElement() (defined in UI_Toggle)UI_Toggleprotected
ExecUIEvent(string _func) (defined in UIElement)UIElement
fillerChars (defined in UIElement)UIElementprivatestatic
GenerateRandomFiller(char _letter, float _value) (defined in UIElement)UIElementprivate
GenerateRandomFiller() (defined in UIElement)UIElementprivate
GetGraphics() (defined in UIElement)UIElementprivate
GetSB() (defined in UIElement)UIElement
Glitch(float _value) (defined in UIElement)UIElement
GlitchLevel (defined in UIElement)UIElement
GlitchVal (defined in UIElement)UIElementprotected
graphics (defined in UIElement)UIElement
Hide()UIElement
HideCustom(float _time)UIElement
HideInstant() (defined in UIElement)UIElement
InitGraphics() (defined in UIElement)UIElement
InitTweener() (defined in UIElement)UIElement
localizers (defined in UIElement)UIElementprotected
localizersStr (defined in UIElement)UIElementprotected
multiGraphics (defined in UIElement)UIElementprivate
OnAwake()UI_Toggleprotectedvirtual
OnDestroy() (defined in UIElement)UIElementprivate
OnDestroyElement()UIElementprotectedvirtual
OnGlitch(float _value) (defined in UI_Toggle)UI_Toggleprotected
OnShow() (defined in UI_Toggle)UI_Toggleprotected
OnValueChanged (defined in UI_Toggle)UI_Toggle
OpenLink(string _url) (defined in UIElement)UIElement
PlayGlitch(float _start, float _end, float _duration) (defined in UIElement)UIElement
RenderToggle() (defined in UI_Toggle)UI_Toggle
sb (defined in UIElement)UIElementprivate
SelectedChar (defined in UI_Toggle)UI_Toggleprivatestatic
Show(float _delay)UIElement
Show(float _delayMin, float _delayMax)UIElement
Show()UIElement
ShowCustom(float _time)UIElement
ShowInstant() (defined in UIElement)UIElement
Start() (defined in UI_Toggle)UI_Toggleprotected
Stutter() (defined in UIElement)UIElement
SubGlitch(Graphic _graphic) (defined in UIElement)UIElement
SubGlitch(Graphic _graphic, float _value, float _valueOffset=0, bool encapsulate=true, bool onlyGlitchNew=false) (defined in UIElement)UIElement
SubGlitchTo(Graphic _graphic, float _to, float _duration=ANIMATE_GLITCH_TIME) (defined in UIElement)UIElement
subGraphics (defined in UIElement)UIElement
tmpTMP (defined in UIElement)UIElementprivate
ToggleGraphics(bool _state) (defined in UIElement)UIElement
ToggleLabel (defined in UI_Toggle)UI_Toggleprivate
ToggleText (defined in UI_Toggle)UI_Toggleprivate
UnselectedChar (defined in UI_Toggle)UI_Toggleprivatestatic
UpdateSelection(GameObject _selection) (defined in UIElement)UIElement
UpdateToggle(bool _sendEvent=true) (defined in UI_Toggle)UI_Toggle
Value (defined in UI_Toggle)UI_Toggleprivate