Project Arrhythmia
A video game developed by Vitamin Games.
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VGPlayerManager Member List

This is the complete list of members for VGPlayerManager, including all inherited members.

CheckControllers() (defined in VGPlayerManager)VGPlayerManager
CheckForControllerChange() (defined in VGPlayerManager)VGPlayerManager
CheckJoysticks() (defined in VGPlayerManager)VGPlayerManager
CheckKeyboard() (defined in VGPlayerManager)VGPlayerManager
CheckMouse() (defined in VGPlayerManager)VGPlayerManager
CleanUpNotifs() (defined in VGPlayerManager)VGPlayerManager
CurrentControllerType (defined in VGPlayerManager)VGPlayerManager
CurrentControlType (defined in VGPlayerManager)VGPlayerManager
DisableSteamInput() (defined in VGPlayerManager)VGPlayerManager
DisplayNotification(string _body, float _time=1.5f) (defined in VGPlayerManager)VGPlayerManager
DisplayNotificationImportant(string _body, float _time=1.5f) (defined in VGPlayerManager)VGPlayerManager
evt (defined in VGPlayerManager)VGPlayerManagerprivate
FindPlayer(int _i) (defined in VGPlayerManager)VGPlayerManager
GetPlayerColorHex(int _index) (defined in VGPlayerManager)VGPlayerManagerprivate
HandleControllerAssignments() (defined in VGPlayerManager)VGPlayerManager
importantNotif (defined in VGPlayerManager)VGPlayerManagerprivate
InitPlayers() (defined in VGPlayerManager)VGPlayerManager
InitPlayerStatus() (defined in VGPlayerManager)VGPlayerManager
LastSelection (defined in VGPlayerManager)VGPlayerManager
notifCountdown (defined in VGPlayerManager)VGPlayerManagerprivate
NotifText (defined in VGPlayerManager)VGPlayerManager
NotifWindow (defined in VGPlayerManager)VGPlayerManager
OnAwake() (defined in VGPlayerManager)VGPlayerManagervirtual
OnControllerConnected(ControllerStatusChangedEventArgs args) (defined in VGPlayerManager)VGPlayerManagerprivate
OnControllerDisconnected(ControllerStatusChangedEventArgs args) (defined in VGPlayerManager)VGPlayerManagerprivate
OnDestroy() (defined in VGPlayerManager)VGPlayerManager
PlayerDashDirectionEvent (defined in VGPlayerManager)VGPlayerManager
PlayerDashLockEvent (defined in VGPlayerManager)VGPlayerManager
PlayerMovementEvent (defined in VGPlayerManager)VGPlayerManager
PlayerMoveXLockEvent (defined in VGPlayerManager)VGPlayerManager
PlayerMoveYLockEvent (defined in VGPlayerManager)VGPlayerManager
PlayerPrefab (defined in VGPlayerManager)VGPlayerManager
players (defined in VGPlayerManager)VGPlayerManager
PlayerTextEvent (defined in VGPlayerManager)VGPlayerManager
PointerCanvas (defined in VGPlayerManager)VGPlayerManager
ResetEnabledControllers() (defined in VGPlayerManager)VGPlayerManager
RespawnPlayers() (defined in VGPlayerManager)VGPlayerManager
RewindToCheckpoint() (defined in VGPlayerManager)VGPlayerManagerprivate
RewiredCanvas (defined in VGPlayerManager)VGPlayerManager
RumbleDuration enum name (defined in VGPlayerManager)VGPlayerManager
RumbleType enum name (defined in VGPlayerManager)VGPlayerManager
SetAllControllerRumble(RumbleType _rumble, RumbleDuration _duration, float _strength) (defined in VGPlayerManager)VGPlayerManager
SetAllControllerRumbleRaw(int _rumble, float _duration, float _strength) (defined in VGPlayerManager)VGPlayerManager
SetAutoSelectionOverride(bool _setting) (defined in VGPlayerManager)VGPlayerManager
SetControllerType(ControllerType _type, bool _showNotif=true) (defined in VGPlayerManager)VGPlayerManager
SetPlayerDashDirection(Vector2 _direction) (defined in VGPlayerManager)VGPlayerManager
SetPlayerDashLock(bool _canDash) (defined in VGPlayerManager)VGPlayerManager
SetPlayerLocation(Vector2 _pos, float _length=0.5f) (defined in VGPlayerManager)VGPlayerManager
SetPlayerMoveXLock(bool _canMoveX) (defined in VGPlayerManager)VGPlayerManager
SetPlayerMoveYLock(bool _canMoveY) (defined in VGPlayerManager)VGPlayerManager
SetPlayerText(string _text, float _displayLength=0.5f) (defined in VGPlayerManager)VGPlayerManager
ShouldSetSelection() (defined in VGPlayerManager)VGPlayerManager
showingNotif (defined in VGPlayerManager)VGPlayerManagerprivate
SpawnPlayers(Vector2 _pos, System.Action< int, Vector3 > _hitAction, System.Action< Vector3 > _closeCallAction, System.Action< Vector3 > _deathAction, int _health) (defined in VGPlayerManager)VGPlayerManager
SpawnPlayersDelegate(Vector3 _pos, List< int > _playerIDs=null) (defined in VGPlayerManager)VGPlayerManager
SpawnPlayersEvent (defined in VGPlayerManager)VGPlayerManager
stopAutoSelection (defined in VGPlayerManager)VGPlayerManagerprivate
Update() (defined in VGPlayerManager)VGPlayerManagerprivate
UpdateControllerTypeEvent (defined in VGPlayerManager)VGPlayerManager
UpdateSelection(GameObject _newSelection) (defined in VGPlayerManager)VGPlayerManager
ValidControlTypes (defined in VGPlayerManager)VGPlayerManager
ValidPlayer(Rewired.Player _player) (defined in VGPlayerManager)VGPlayerManagerstatic