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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for VGPlayerManager, including all inherited members.
| CheckControllers() (defined in VGPlayerManager) | VGPlayerManager | |
| CheckForControllerChange() (defined in VGPlayerManager) | VGPlayerManager | |
| CheckJoysticks() (defined in VGPlayerManager) | VGPlayerManager | |
| CheckKeyboard() (defined in VGPlayerManager) | VGPlayerManager | |
| CheckMouse() (defined in VGPlayerManager) | VGPlayerManager | |
| CleanUpNotifs() (defined in VGPlayerManager) | VGPlayerManager | |
| CurrentControllerType (defined in VGPlayerManager) | VGPlayerManager | |
| CurrentControlType (defined in VGPlayerManager) | VGPlayerManager | |
| DisableSteamInput() (defined in VGPlayerManager) | VGPlayerManager | |
| DisplayNotification(string _body, float _time=1.5f) (defined in VGPlayerManager) | VGPlayerManager | |
| DisplayNotificationImportant(string _body, float _time=1.5f) (defined in VGPlayerManager) | VGPlayerManager | |
| evt (defined in VGPlayerManager) | VGPlayerManager | private |
| FindPlayer(int _i) (defined in VGPlayerManager) | VGPlayerManager | |
| GetPlayerColorHex(int _index) (defined in VGPlayerManager) | VGPlayerManager | private |
| HandleControllerAssignments() (defined in VGPlayerManager) | VGPlayerManager | |
| importantNotif (defined in VGPlayerManager) | VGPlayerManager | private |
| InitPlayers() (defined in VGPlayerManager) | VGPlayerManager | |
| InitPlayerStatus() (defined in VGPlayerManager) | VGPlayerManager | |
| LastSelection (defined in VGPlayerManager) | VGPlayerManager | |
| notifCountdown (defined in VGPlayerManager) | VGPlayerManager | private |
| NotifText (defined in VGPlayerManager) | VGPlayerManager | |
| NotifWindow (defined in VGPlayerManager) | VGPlayerManager | |
| OnAwake() (defined in VGPlayerManager) | VGPlayerManager | virtual |
| OnControllerConnected(ControllerStatusChangedEventArgs args) (defined in VGPlayerManager) | VGPlayerManager | private |
| OnControllerDisconnected(ControllerStatusChangedEventArgs args) (defined in VGPlayerManager) | VGPlayerManager | private |
| OnDestroy() (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerDashDirectionEvent (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerDashLockEvent (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerMovementEvent (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerMoveXLockEvent (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerMoveYLockEvent (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerPrefab (defined in VGPlayerManager) | VGPlayerManager | |
| players (defined in VGPlayerManager) | VGPlayerManager | |
| PlayerTextEvent (defined in VGPlayerManager) | VGPlayerManager | |
| PointerCanvas (defined in VGPlayerManager) | VGPlayerManager | |
| ResetEnabledControllers() (defined in VGPlayerManager) | VGPlayerManager | |
| RespawnPlayers() (defined in VGPlayerManager) | VGPlayerManager | |
| RewindToCheckpoint() (defined in VGPlayerManager) | VGPlayerManager | private |
| RewiredCanvas (defined in VGPlayerManager) | VGPlayerManager | |
| RumbleDuration enum name (defined in VGPlayerManager) | VGPlayerManager | |
| RumbleType enum name (defined in VGPlayerManager) | VGPlayerManager | |
| SetAllControllerRumble(RumbleType _rumble, RumbleDuration _duration, float _strength) (defined in VGPlayerManager) | VGPlayerManager | |
| SetAllControllerRumbleRaw(int _rumble, float _duration, float _strength) (defined in VGPlayerManager) | VGPlayerManager | |
| SetAutoSelectionOverride(bool _setting) (defined in VGPlayerManager) | VGPlayerManager | |
| SetControllerType(ControllerType _type, bool _showNotif=true) (defined in VGPlayerManager) | VGPlayerManager | |
| SetPlayerDashDirection(Vector2 _direction) (defined in VGPlayerManager) | VGPlayerManager | |
| SetPlayerDashLock(bool _canDash) (defined in VGPlayerManager) | VGPlayerManager | |
| SetPlayerLocation(Vector2 _pos, float _length=0.5f) (defined in VGPlayerManager) | VGPlayerManager | |
| SetPlayerMoveXLock(bool _canMoveX) (defined in VGPlayerManager) | VGPlayerManager | |
| SetPlayerMoveYLock(bool _canMoveY) (defined in VGPlayerManager) | VGPlayerManager | |
| SetPlayerText(string _text, float _displayLength=0.5f) (defined in VGPlayerManager) | VGPlayerManager | |
| ShouldSetSelection() (defined in VGPlayerManager) | VGPlayerManager | |
| showingNotif (defined in VGPlayerManager) | VGPlayerManager | private |
| SpawnPlayers(Vector2 _pos, System.Action< int, Vector3 > _hitAction, System.Action< Vector3 > _closeCallAction, System.Action< Vector3 > _deathAction, int _health) (defined in VGPlayerManager) | VGPlayerManager | |
| SpawnPlayersDelegate(Vector3 _pos, List< int > _playerIDs=null) (defined in VGPlayerManager) | VGPlayerManager | |
| SpawnPlayersEvent (defined in VGPlayerManager) | VGPlayerManager | |
| stopAutoSelection (defined in VGPlayerManager) | VGPlayerManager | private |
| Update() (defined in VGPlayerManager) | VGPlayerManager | private |
| UpdateControllerTypeEvent (defined in VGPlayerManager) | VGPlayerManager | |
| UpdateSelection(GameObject _newSelection) (defined in VGPlayerManager) | VGPlayerManager | |
| ValidControlTypes (defined in VGPlayerManager) | VGPlayerManager | |
| ValidPlayer(Rewired.Player _player) (defined in VGPlayerManager) | VGPlayerManager | static |