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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for DataManager, including all inherited members.
| AllThemes (defined in DataManager) | DataManager | |
| AnimationList (defined in DataManager) | DataManager | |
| AnimationListDictionary (defined in DataManager) | DataManager | |
| AnimationListDictionaryBack (defined in DataManager) | DataManager | |
| AnimationListDictionaryStr (defined in DataManager) | DataManager | |
| AnimationListDictionaryStrBack (defined in DataManager) | DataManager | |
| appID (defined in DataManager) | DataManager | static |
| Awake() (defined in DataManager) | DataManager | private |
| BEAT_DIVISIONS (defined in DataManager) | DataManager | static |
| BeatmapIDToTheme (defined in DataManager) | DataManager | |
| BeatmapThemes (defined in DataManager) | DataManager | |
| className (defined in DataManager) | DataManager | private |
| ClearCustomThemes() (defined in DataManager) | DataManager | |
| ClearThemeIDs() (defined in DataManager) | DataManager | |
| CompareVersions(string _v1, string _v2) (defined in DataManager) | DataManager | static |
| CreateBaseBeatmap() | DataManager | |
| CustomBeatmapThemes (defined in DataManager) | DataManager | |
| customCulture (defined in DataManager) | DataManager | private |
| debug (defined in DataManager) | DataManager | private |
| DEFAULT_ANIMATION (defined in DataManager) | DataManager | static |
| DEFAULT_DEPTH (defined in DataManager) | DataManager | static |
| DeleteKey(string _setting) (defined in DataManager) | DataManager | |
| Difficulties (defined in DataManager) | DataManager | |
| DifficultyType enum name (defined in DataManager) | DataManager | |
| ExternalBeatmapThemes (defined in DataManager) | DataManager | |
| FileType enum name (defined in DataManager) | DataManager | |
| FileTypeDefinitions (defined in DataManager) | DataManager | |
| FPS_DIVISIONS (defined in DataManager) | DataManager | static |
| FPS_MIN (defined in DataManager) | DataManager | static |
| Game enum name (defined in DataManager) | DataManager | |
| gameData (defined in DataManager) | DataManager | |
| GameObjectShapes (defined in DataManager) | DataManager | |
| GameObjectShapesDictionary (defined in DataManager) | DataManager | |
| gameTypes (defined in DataManager) | DataManager | |
| GeneratePrefabJSON(DataManager.GameData.Prefab _prefab) (defined in DataManager) | DataManager | |
| GetFileTypeInfo(FileType _fileType) (defined in DataManager) | DataManager | |
| GetSettingBool(string _setting) (defined in DataManager) | DataManager | |
| GetSettingBool(string _setting, bool _default) (defined in DataManager) | DataManager | |
| GetSettingEnum(string _setting, int _default) (defined in DataManager) | DataManager | |
| GetSettingEnumCount(string _setting) (defined in DataManager) | DataManager | |
| GetSettingEnumFunctionCall(string _setting, int _default) (defined in DataManager) | DataManager | |
| GetSettingEnumName(string _setting, int _default, string _lang=null) (defined in DataManager) | DataManager | |
| GetSettingEnumNamesAll(string _setting) (defined in DataManager) | DataManager | |
| GetSettingEnumUIDescription(string _setting, int _default, string _lang=null) (defined in DataManager) | DataManager | |
| GetSettingEnumValues(string _setting, int _default) (defined in DataManager) | DataManager | |
| GetSettingEnumValues(string _setting, string _name) (defined in DataManager) | DataManager | |
| GetSettingEnumValuesAll(string _setting) (defined in DataManager) | DataManager | |
| GetSettingFloat(string _setting) (defined in DataManager) | DataManager | |
| GetSettingFloat(string _setting, float _default) (defined in DataManager) | DataManager | |
| GetSettingInt(string _setting) (defined in DataManager) | DataManager | |
| GetSettingInt(string _setting, int _default) (defined in DataManager) | DataManager | |
| GetSettingString(string _setting) (defined in DataManager) | DataManager | |
| GetSettingString(string _setting, string _default) (defined in DataManager) | DataManager | |
| GetSettingVector2D(string _setting) | DataManager | |
| GetSettingVector2DIndex(string _setting) | DataManager | |
| GetTheme(string _id) (defined in DataManager) | DataManager | |
| GetVersion(int _level) (defined in DataManager) | DataManager | static |
| GetVersion(string _version, int _level) (defined in DataManager) | DataManager | static |
| HasKey(string _setting) (defined in DataManager) | DataManager | |
| hasLoadedArcade (defined in DataManager) | DataManager | static |
| InitThemes() (defined in DataManager) | DataManager | |
| inst (defined in DataManager) | DataManager | static |
| InstantEaseIn (defined in DataManager) | DataManager | |
| InstantEaseOut (defined in DataManager) | DataManager | |
| interfaceSettings (defined in DataManager) | DataManager | |
| isMainThread() (defined in DataManager) | DataManager | |
| isValidEnum(string _setting) (defined in DataManager) | DataManager | |
| LEGACY_VERSION (defined in DataManager) | DataManager | static |
| LevelRanks (defined in DataManager) | DataManager | |
| LevelRankType enum name (defined in DataManager) | DataManager | |
| linkTypes (defined in DataManager) | DataManager | |
| mainThread (defined in DataManager) | DataManager | private |
| MAX_BINS (defined in DataManager) | DataManager | static |
| MAX_DEPTH (defined in DataManager) | DataManager | static |
| MAX_PARALLAX_DEPTH (defined in DataManager) | DataManager | static |
| MAX_PARALLAX_LAYERS (defined in DataManager) | DataManager | static |
| metaData (defined in DataManager) | DataManager | |
| OnEnable() (defined in DataManager) | DataManager | private |
| OutlineType enum name (defined in DataManager) | DataManager | |
| ParseFloat(string _in, out string _out) (defined in DataManager) | DataManager | |
| ParseMetadata(string _metadata, bool _setActive=true, bool _isLegacy=true) | DataManager | |
| PrefabType enum name (defined in DataManager) | DataManager | |
| PrefabTypes (defined in DataManager) | DataManager | |
| SaveData(string _path) (defined in DataManager) | DataManager | |
| SaveDataNew(string _path, GameData _data) (defined in DataManager) | DataManager | |
| SaveMetadata(string _path) (defined in DataManager) | DataManager | |
| SaveMetadata(string _path, MetaData _data) (defined in DataManager) | DataManager | |
| SaveMetadata_Legacy(string _path) (defined in DataManager) | DataManager | |
| SaveMetadata_Legacy(string _path, MetaData _data) (defined in DataManager) | DataManager | |
| sb (defined in DataManager) | DataManager | private |
| SECONDS (defined in DataManager) | DataManager | static |
| SettingHasKey(string _setting) (defined in DataManager) | DataManager | |
| settingPrefix (defined in DataManager) | DataManager | private |
| SongPacks (defined in DataManager) | DataManager | |
| UISettingsAsset (defined in DataManager) | DataManager | |
| UpdateBeatmapTest(string _version) (defined in DataManager) | DataManager | |
| UpdateSettingBool(string _setting, bool _value) (defined in DataManager) | DataManager | |
| UpdateSettingEnum(string _setting, int _value) (defined in DataManager) | DataManager | |
| UpdateSettingFloat(string _setting, float _value) (defined in DataManager) | DataManager | |
| UpdateSettingInt(string _setting, int _value) (defined in DataManager) | DataManager | |
| UpdateSettingString(string _setting, string _value) (defined in DataManager) | DataManager | |
| UpdateSettingVector2D(string _setting, int _index, Vector2[] _values) | DataManager | |
| UpdateSettingVector2D(string _setting, int _index, Vector2Int[] _values) | DataManager | |
| VersionComparison enum name (defined in DataManager) | DataManager | |
| versionNumber (defined in DataManager) | DataManager | static |