Project Arrhythmia
A video game developed by Vitamin Games.
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UI_Text Member List

This is the complete list of members for UI_Text, including all inherited members.

activeSubTweener (defined in UIElement)UIElementprivate
activeTweener (defined in UIElement)UIElementprivate
ANIMATE_GLITCH_TIME (defined in UIElement)UIElementstatic
ANIMATE_IN_TIME (defined in UIElement)UIElementstatic
ANIMATE_OUT_TIME (defined in UIElement)UIElementstatic
ApplyLocale(TextMeshProUGUI _ui, System.Action _callback) (defined in UIElement)UIElementprivate
AutoHide (defined in UIElement)UIElement
AutoShow (defined in UIElement)UIElement
Awake() (defined in UIElement)UIElement
ClearGraphics() (defined in UIElement)UIElement
DelayedAwake() (defined in UIElement)UIElement
DelayedShow(float _delay)UIElementprivate
DisableElement() (defined in UI_Text)UI_Textprotected
ExecUIEvent(string _func) (defined in UIElement)UIElement
fillerChars (defined in UIElement)UIElementprivatestatic
GenerateRandomFiller(char _letter, float _value) (defined in UIElement)UIElementprivate
GenerateRandomFiller() (defined in UIElement)UIElementprivate
GetGraphics() (defined in UIElement)UIElementprivate
GetSB() (defined in UIElement)UIElement
Glitch(float _value) (defined in UIElement)UIElement
GlitchLevel (defined in UIElement)UIElement
GlitchVal (defined in UIElement)UIElementprotected
graphics (defined in UIElement)UIElement
Hide()UIElement
HideCustom(float _time)UIElement
HideInstant() (defined in UIElement)UIElement
InitGraphics() (defined in UIElement)UIElement
InitTweener() (defined in UIElement)UIElement
localizers (defined in UIElement)UIElementprotected
localizersStr (defined in UIElement)UIElementprotected
multiGraphics (defined in UIElement)UIElementprivate
OnAwake()UIElementprotectedvirtual
OnDestroy() (defined in UIElement)UIElementprivate
OnDestroyElement()UIElementprotectedvirtual
OnGlitch(float _value) (defined in UI_Text)UI_Textprotected
OnShow() (defined in UI_Text)UI_Textprotected
OpenLink(string _url) (defined in UIElement)UIElement
PlayGlitch(float _start, float _end, float _duration) (defined in UIElement)UIElement
sb (defined in UIElement)UIElementprivate
Show(float _delay)UIElement
Show(float _delayMin, float _delayMax)UIElement
Show()UIElement
ShowCustom(float _time)UIElement
ShowInstant() (defined in UIElement)UIElement
Stutter() (defined in UIElement)UIElement
SubGlitch(Graphic _graphic) (defined in UIElement)UIElement
SubGlitch(Graphic _graphic, float _value, float _valueOffset=0, bool encapsulate=true, bool onlyGlitchNew=false) (defined in UIElement)UIElement
SubGlitchTo(Graphic _graphic, float _to, float _duration=ANIMATE_GLITCH_TIME) (defined in UIElement)UIElement
subGraphics (defined in UIElement)UIElement
Text (defined in UI_Text)UI_Text
tmpTMP (defined in UIElement)UIElementprivate
ToggleGraphics(bool _state) (defined in UIElement)UIElement
UpdateSelection(GameObject _selection) (defined in UIElement)UIElement
UpdateText(string _value) (defined in UI_Text)UI_Text