Project Arrhythmia
A video game developed by Vitamin Games.
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GameManager Member List

This is the complete list of members for GameManager, including all inherited members.

AlphaColorID (defined in GameManager)GameManager
ArtistName (defined in GameManager)GameManager
audioTimeVelocity (defined in GameManager)GameManagerprivate
CallEvent(DataManager.GameData.BeatmapData.EventTriggers.Trigger _trigger) (defined in GameManager)GameManager
CallEventRaw(DataManager.GameData.BeatmapData.EventTriggers.Trigger _trigger) (defined in GameManager)GameManager
CallRestartLevel() (defined in GameManager)GameManager
CameraJiggleLevelOverride (defined in GameManager)GameManager
CheckpointAnimator (defined in GameManager)GameManager
CheckpointCheck()GameManager
CheckpointPrefab (defined in GameManager)GameManager
checkpointsActivated (defined in GameManager)GameManager
CheckpointTimeline (defined in GameManager)GameManager
ClearEvents() (defined in GameManager)GameManager
ClearPlayerEvents() (defined in GameManager)GameManager
ColorID (defined in GameManager)GameManager
CurGameState (defined in GameManager)GameManager
CurLoadingState (defined in GameManager)GameManager
CurrentSongLength (defined in GameManager)GameManager
CurrentSongTime (defined in GameManager)GameManager
CurrentSongTimeSmoothed (defined in GameManager)GameManager
DampSpeed (defined in GameManager)GameManagerprivatestatic
DEFAULT_LEVEL (defined in GameManager)GameManager
DoReverse(float _attack, float _hold, float _release) (defined in GameManager)GameManager
EndColorID (defined in GameManager)GameManager
FetchLevel() (defined in GameManager)GameManager
FinishDelegate() (defined in GameManager)GameManager
FolderName (defined in GameManager)GameManager
ForceUpdateTime(float _time) (defined in GameManager)GameManager
GameLoop() (defined in GameManager)GameManagerprivate
GameManager() (defined in GameManager)GameManager
GameSequence (defined in GameManager)GameManager
GameState enum name (defined in GameManager)GameManager
GetCloseCallAction() (defined in GameManager)GameManager
GetClosestIndex(List< DataManager.GameData.BeatmapData.Checkpoint > _checkpoints, float _value) (defined in GameManager)GameManager
GetPlayerDeathAction() (defined in GameManager)GameManager
GetPlayerHealthPoints() (defined in GameManager)GameManager
GetPlayerHitAction() (defined in GameManager)GameManager
GetSongSpeed (defined in GameManager)GameManager
GUIImages (defined in GameManager)GameManager
GUITransImages (defined in GameManager)GameManager
hasTriggered (defined in GameManager)GameManager
HighContrastTheme (defined in GameManager)GameManagerprivate
HoldUpdates (defined in GameManager)GameManager
InitCheckpoints(float _songLength)GameManager
InitTriggerSequence(float _songLength) (defined in GameManager)GameManager
INTRO_OFFSET (defined in GameManager)GameManagerprivatestatic
IntroView (defined in GameManager)GameManager
InvokeLevelRewindEvent() (defined in GameManager)GameManager
IsArcade (defined in GameManager)GameManager
IsDoneLoading() (defined in GameManager)GameManagerprivate
IsDoneLoading_Audio() (defined in GameManager)GameManagerprivate
IsDoneLoading_Backgrounds() (defined in GameManager)GameManagerprivate
IsDoneLoading_Data() (defined in GameManager)GameManagerprivate
IsDoneLoading_Metadata() (defined in GameManager)GameManagerprivate
IsDoneLoading_Objects() (defined in GameManager)GameManagerprivate
IsDoneLoading_Tweens() (defined in GameManager)GameManagerprivate
IsEditor (defined in GameManager)GameManagerprivate
IsFinished (defined in GameManager)GameManager
IsHighContrast (defined in GameManager)GameManager
isHighContrast (defined in GameManager)GameManagerprivate
isReversing (defined in GameManager)GameManagerprivate
lastCheckpointState (defined in GameManager)GameManager
LevelAudio (defined in GameManager)GameManager
LevelCleanUp() (defined in GameManager)GameManager
levelFinishEvent (defined in GameManager)GameManager
levelRestartEvent (defined in GameManager)GameManager
levelRewindEvent (defined in GameManager)GameManager
levelStartEvent (defined in GameManager)GameManager
LiveTheme (defined in GameManager)GameManager
LoadAudio(VGLevel _level) (defined in GameManager)GameManagerprivate
LoadBackgrounds(VGLevel _level) (defined in GameManager)GameManagerprivate
LoadData(VGLevel _level) (defined in GameManager)GameManagerprivate
LoadGame(VGLevel _level)GameManager
LoadMetadata(VGLevel _level) (defined in GameManager)GameManagerprivate
LoadObjects(VGLevel _level)GameManagerprivate
LoadTweens()GameManagerprivate
MENU_VOLUME_WEIGHT_IN (defined in GameManager)GameManagerprivatestatic
MENU_VOLUME_WEIGHT_OUT (defined in GameManager)GameManagerprivatestatic
OnDestroy() (defined in GameManager)GameManagerprivate
Pause(bool _showUI=true) (defined in GameManager)GameManager
Paused (defined in GameManager)GameManager
PauseDebounce (defined in GameManager)GameManagerprivate
PauseMenu (defined in GameManager)GameManager
PauseMenuScript (defined in GameManager)GameManager
PlayCheckpointAnimation(int _index=0) (defined in GameManager)GameManager
playerParent (defined in GameManager)GameManager
PlayGame()GameManagerprivate
playingCheckpointAnimation (defined in GameManager)GameManager
PreviousSongTime (defined in GameManager)GameManagerprivate
ResetCheckpoints(bool baseOnTime=false)GameManager
RestartDelegate() (defined in GameManager)GameManager
ReverseToCheckpointLoop(int _indexForce=-1, bool _instant=false)GameManager
RewindDelegate() (defined in GameManager)GameManager
RewindToCheckpoint(int _indexForce=-1, bool _instant=false)GameManager
SetUIVolumeWeight(float _weight, float _time=0.25f) (defined in GameManager)GameManager
SetUIVolumeWeightMin(float _time=0.25f) (defined in GameManager)GameManager
SetupCheckpoints()GameManagerprivate
SetupHighContrastTheme() (defined in GameManager)GameManager
SetupLevelEventTriggers()GameManager
SetupPlayerEventTriggers()GameManager
SetupTheme() (defined in GameManager)GameManager
SetupTimeEventTriggers()GameManager
SetupTimelineImages() (defined in GameManager)GameManager
SONG_SPEEDS (defined in GameManager)GameManagerprivate
songLocationMarker (defined in GameManager)GameManager
SpawnPlayers(Vector3 _pos)GameManager
Start() (defined in GameManager)GameManagerprivate
StartDelegate() (defined in GameManager)GameManager
SyncAllObjects()GameManager
SyncSequenceLoop()GameManager
TestAudioDuck(Vector3 _lowPass, Vector3 _lowPassRes) (defined in GameManager)GameManager
theme_workingColor (defined in GameManager)GameManagerprivate
theme_workingColorExtra (defined in GameManager)GameManagerprivate
theme_workingIndex (defined in GameManager)GameManagerprivate
theme_workingLayer (defined in GameManager)GameManagerprivate
Timeline (defined in GameManager)GameManager
TimelineImages (defined in GameManager)GameManager
TouchControls (defined in GameManager)GameManager
TrackName (defined in GameManager)GameManager
TriggerSequence (defined in GameManager)GameManager
UnPause() (defined in GameManager)GameManager
Update() (defined in GameManager)GameManager
UpdateEvents() (defined in GameManager)GameManager
UpdateTheme() (defined in GameManager)GameManager
UpdateTimeline() (defined in GameManager)GameManager