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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for GameManager, including all inherited members.
| AlphaColorID (defined in GameManager) | GameManager | |
| ArtistName (defined in GameManager) | GameManager | |
| audioTimeVelocity (defined in GameManager) | GameManager | private |
| CallEvent(DataManager.GameData.BeatmapData.EventTriggers.Trigger _trigger) (defined in GameManager) | GameManager | |
| CallEventRaw(DataManager.GameData.BeatmapData.EventTriggers.Trigger _trigger) (defined in GameManager) | GameManager | |
| CallRestartLevel() (defined in GameManager) | GameManager | |
| CameraJiggleLevelOverride (defined in GameManager) | GameManager | |
| CheckpointAnimator (defined in GameManager) | GameManager | |
| CheckpointCheck() | GameManager | |
| CheckpointPrefab (defined in GameManager) | GameManager | |
| checkpointsActivated (defined in GameManager) | GameManager | |
| CheckpointTimeline (defined in GameManager) | GameManager | |
| ClearEvents() (defined in GameManager) | GameManager | |
| ClearPlayerEvents() (defined in GameManager) | GameManager | |
| ColorID (defined in GameManager) | GameManager | |
| CurGameState (defined in GameManager) | GameManager | |
| CurLoadingState (defined in GameManager) | GameManager | |
| CurrentSongLength (defined in GameManager) | GameManager | |
| CurrentSongTime (defined in GameManager) | GameManager | |
| CurrentSongTimeSmoothed (defined in GameManager) | GameManager | |
| DampSpeed (defined in GameManager) | GameManager | privatestatic |
| DEFAULT_LEVEL (defined in GameManager) | GameManager | |
| DoReverse(float _attack, float _hold, float _release) (defined in GameManager) | GameManager | |
| EndColorID (defined in GameManager) | GameManager | |
| FetchLevel() (defined in GameManager) | GameManager | |
| FinishDelegate() (defined in GameManager) | GameManager | |
| FolderName (defined in GameManager) | GameManager | |
| ForceUpdateTime(float _time) (defined in GameManager) | GameManager | |
| GameLoop() (defined in GameManager) | GameManager | private |
| GameManager() (defined in GameManager) | GameManager | |
| GameSequence (defined in GameManager) | GameManager | |
| GameState enum name (defined in GameManager) | GameManager | |
| GetCloseCallAction() (defined in GameManager) | GameManager | |
| GetClosestIndex(List< DataManager.GameData.BeatmapData.Checkpoint > _checkpoints, float _value) (defined in GameManager) | GameManager | |
| GetPlayerDeathAction() (defined in GameManager) | GameManager | |
| GetPlayerHealthPoints() (defined in GameManager) | GameManager | |
| GetPlayerHitAction() (defined in GameManager) | GameManager | |
| GetSongSpeed (defined in GameManager) | GameManager | |
| GUIImages (defined in GameManager) | GameManager | |
| GUITransImages (defined in GameManager) | GameManager | |
| hasTriggered (defined in GameManager) | GameManager | |
| HighContrastTheme (defined in GameManager) | GameManager | private |
| HoldUpdates (defined in GameManager) | GameManager | |
| InitCheckpoints(float _songLength) | GameManager | |
| InitTriggerSequence(float _songLength) (defined in GameManager) | GameManager | |
| INTRO_OFFSET (defined in GameManager) | GameManager | privatestatic |
| IntroView (defined in GameManager) | GameManager | |
| InvokeLevelRewindEvent() (defined in GameManager) | GameManager | |
| IsArcade (defined in GameManager) | GameManager | |
| IsDoneLoading() (defined in GameManager) | GameManager | private |
| IsDoneLoading_Audio() (defined in GameManager) | GameManager | private |
| IsDoneLoading_Backgrounds() (defined in GameManager) | GameManager | private |
| IsDoneLoading_Data() (defined in GameManager) | GameManager | private |
| IsDoneLoading_Metadata() (defined in GameManager) | GameManager | private |
| IsDoneLoading_Objects() (defined in GameManager) | GameManager | private |
| IsDoneLoading_Tweens() (defined in GameManager) | GameManager | private |
| IsEditor (defined in GameManager) | GameManager | private |
| IsFinished (defined in GameManager) | GameManager | |
| IsHighContrast (defined in GameManager) | GameManager | |
| isHighContrast (defined in GameManager) | GameManager | private |
| isReversing (defined in GameManager) | GameManager | private |
| lastCheckpointState (defined in GameManager) | GameManager | |
| LevelAudio (defined in GameManager) | GameManager | |
| LevelCleanUp() (defined in GameManager) | GameManager | |
| levelFinishEvent (defined in GameManager) | GameManager | |
| levelRestartEvent (defined in GameManager) | GameManager | |
| levelRewindEvent (defined in GameManager) | GameManager | |
| levelStartEvent (defined in GameManager) | GameManager | |
| LiveTheme (defined in GameManager) | GameManager | |
| LoadAudio(VGLevel _level) (defined in GameManager) | GameManager | private |
| LoadBackgrounds(VGLevel _level) (defined in GameManager) | GameManager | private |
| LoadData(VGLevel _level) (defined in GameManager) | GameManager | private |
| LoadGame(VGLevel _level) | GameManager | |
| LoadMetadata(VGLevel _level) (defined in GameManager) | GameManager | private |
| LoadObjects(VGLevel _level) | GameManager | private |
| LoadTweens() | GameManager | private |
| MENU_VOLUME_WEIGHT_IN (defined in GameManager) | GameManager | privatestatic |
| MENU_VOLUME_WEIGHT_OUT (defined in GameManager) | GameManager | privatestatic |
| OnDestroy() (defined in GameManager) | GameManager | private |
| Pause(bool _showUI=true) (defined in GameManager) | GameManager | |
| Paused (defined in GameManager) | GameManager | |
| PauseDebounce (defined in GameManager) | GameManager | private |
| PauseMenu (defined in GameManager) | GameManager | |
| PauseMenuScript (defined in GameManager) | GameManager | |
| PlayCheckpointAnimation(int _index=0) (defined in GameManager) | GameManager | |
| playerParent (defined in GameManager) | GameManager | |
| PlayGame() | GameManager | private |
| playingCheckpointAnimation (defined in GameManager) | GameManager | |
| PreviousSongTime (defined in GameManager) | GameManager | private |
| ResetCheckpoints(bool baseOnTime=false) | GameManager | |
| RestartDelegate() (defined in GameManager) | GameManager | |
| ReverseToCheckpointLoop(int _indexForce=-1, bool _instant=false) | GameManager | |
| RewindDelegate() (defined in GameManager) | GameManager | |
| RewindToCheckpoint(int _indexForce=-1, bool _instant=false) | GameManager | |
| SetUIVolumeWeight(float _weight, float _time=0.25f) (defined in GameManager) | GameManager | |
| SetUIVolumeWeightMin(float _time=0.25f) (defined in GameManager) | GameManager | |
| SetupCheckpoints() | GameManager | private |
| SetupHighContrastTheme() (defined in GameManager) | GameManager | |
| SetupLevelEventTriggers() | GameManager | |
| SetupPlayerEventTriggers() | GameManager | |
| SetupTheme() (defined in GameManager) | GameManager | |
| SetupTimeEventTriggers() | GameManager | |
| SetupTimelineImages() (defined in GameManager) | GameManager | |
| SONG_SPEEDS (defined in GameManager) | GameManager | private |
| songLocationMarker (defined in GameManager) | GameManager | |
| SpawnPlayers(Vector3 _pos) | GameManager | |
| Start() (defined in GameManager) | GameManager | private |
| StartDelegate() (defined in GameManager) | GameManager | |
| SyncAllObjects() | GameManager | |
| SyncSequenceLoop() | GameManager | |
| TestAudioDuck(Vector3 _lowPass, Vector3 _lowPassRes) (defined in GameManager) | GameManager | |
| theme_workingColor (defined in GameManager) | GameManager | private |
| theme_workingColorExtra (defined in GameManager) | GameManager | private |
| theme_workingIndex (defined in GameManager) | GameManager | private |
| theme_workingLayer (defined in GameManager) | GameManager | private |
| Timeline (defined in GameManager) | GameManager | |
| TimelineImages (defined in GameManager) | GameManager | |
| TouchControls (defined in GameManager) | GameManager | |
| TrackName (defined in GameManager) | GameManager | |
| TriggerSequence (defined in GameManager) | GameManager | |
| UnPause() (defined in GameManager) | GameManager | |
| Update() (defined in GameManager) | GameManager | |
| UpdateEvents() (defined in GameManager) | GameManager | |
| UpdateTheme() (defined in GameManager) | GameManager | |
| UpdateTimeline() (defined in GameManager) | GameManager |